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BetaZetaDev

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A member registered Mar 12, 2023 · View creator page →

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Thank you for your feedback! We understand that the enemies following the player's Y axis is not ideal and we'll look into improving that. We're glad you liked the concept of the second submarine and protecting it. We considered making the second submarine controllable, but we didn't want to overcomplicate the mechanics, so we opted to have it follow the movement of the main submarine. Thanks again for playing and sharing your thoughts!

Thank you very much, we are going to try to improve it and add some fancy new ideas and solve bugs: )

Thank you so much for your kind words! We're glad you enjoyed the overall atmosphere.

Hi! Thank you so much for your detailed feedback, we really appreciate it! We'll definitely look into the camera issue and the fullscreen elements.

By the way, did you submit a game to the jam as well? I'd love to check it out and leave a review ; )

Good one, it was very fun, love it!

Of course! We plan to try all the games from the comments (and others). We've already checked out the web ones, and we'll get to the Windows ones soon : )

Thank you so much! Glad you enjoyed the art and gameplay : )

Totally agree! Thanks for the feedback! ^^

Completely agree! Definitely more particles and game juice would make it feel greater. Thanks for the feedback!

Thank you so much for the feedback! We appreciate your input. We ran out of time and had a few things left to fix.

Don't blame yourself, even Captain Clumsy should have thought twice before getting into trouble! :D Thanks for playing and for the kind words. Good luck to you too!

Thank you for your feedback! This was the first time handling audio in a game. We'll pay more attention to sound in future developments : )

Thank you! The moving enemies were a camera quirk, you're right. It could be balanced in future builds. Glad you enjoyed the artwork and audio!

Thank you for your comment! The objects moving with the submarine was actually a camera issue and not something specifically planned. But we're glad you enjoyed the graphics! : )

Super enjoyable, great job!!

Thanks so much! We're glad you enjoyed the SFX and we appreciate the feedback on the camera. We could easily consider a static camera to keep things less dizzy and more precise. We'll take note for the future. Thanks for the advice and the kind words about the splash art!

Thank you and absolutely! We had plans for more enemies, weapons, and power-ups, but we sadly ran out of time.

Once upon a time, in the deepest part of the ocean, there was a legendary submarine captain named Captain Clumsy. Captain Clumsy was known for his knack for getting into the most absurd underwater mishaps. One fateful day, during a daring mission to retrieve the lost treasure of Atlantis, Captain Clumsy’s submarine got heavily damaged by a mischievous group of sea turtles (yes, sea turtles!). Fortunately, he was rescued by his trusty submarine friend, but the damage was so severe that the buddy submarine has been haunting the depths ever since.

But let’s be real – it’s really just there to make your journey a bit harder!    : )

Thank you, I am glad you liked the splash art

Thanks! The second submarine is basically there to make things harder and keep you on your toes 😆

Thank you very much!! Haha, the goal of the submarine buddy is to just avoid the player simply skip the enemies and make it a bit harder. One of the goals were to allow it to collect power ups but the time got ended : )