The game is fun, but there are still many areas that need improvement, like the chase logic of the sharks, which makes it difficult for me to escape from them.
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Subvivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #315 | 3.621 | 3.621 |
Mechanics | #443 | 2.276 | 2.276 |
Is it Fun to play? | #456 | 2.310 | 2.310 |
Music & Sounds | #471 | 2.103 | 2.103 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Honestly, the enemies being tethered to the player's Y axis made me kind of nauseous playing so I couldn't play for too long, but this is a neat concept. I like the idea of the second submarine and protecting it. Part of me wanted it to be controllable, like use WASD for one and arrow keys for another.
Thank you for your feedback! We understand that the enemies following the player's Y axis is not ideal and we'll look into improving that. We're glad you liked the concept of the second submarine and protecting it. We considered making the second submarine controllable, but we didn't want to overcomplicate the mechanics, so we opted to have it follow the movement of the main submarine. Thanks again for playing and sharing your thoughts!
The sounds are awfull to the hear, but apart from that its a good concept ! Good job !
It's really good, I like the music and graphic when you hit the buddy submarine or otherwise lose. I think the gameplay is fun and the graphics look really good and really set the atmosphere very well - nice job!
Like the gameplay but does need more player feedback/impact to immerse the experience some more ^^
Simple but cool mechanics. May need more particles and game juice to feel great.
Definitely felt like the main sound effect was like some very loud bitcrushed mouth sounds which I wasn’t so fond of :p Basic gameplay was not bad, though the camera movement was also a little frustrating.
Fun little game. I kept crashing into my buddy's sub. I'm a terrible helper.
I liked the idea. Liked the ambiance. I just kept killing my friend. :(
Cheers
Good luck with the jam.
D
Interesting take on a side scroller by having to track the movement of both subs. The artwork was great too and the audio really fit the underwater environment. The enemies moving around was neat although very disconcerting. Solid entry!
The objects moving around at the same time as the sub was very interesting. I really love the graphics!
Nice splash art! I’d like to know more about the buddy submarine; Why are we being haunted by the ghost sub? Could be a good piece of story!
Once upon a time, in the deepest part of the ocean, there was a legendary submarine captain named Captain Clumsy. Captain Clumsy was known for his knack for getting into the most absurd underwater mishaps. One fateful day, during a daring mission to retrieve the lost treasure of Atlantis, Captain Clumsy’s submarine got heavily damaged by a mischievous group of sea turtles (yes, sea turtles!). Fortunately, he was rescued by his trusty submarine friend, but the damage was so severe that the buddy submarine has been haunting the depths ever since.
But let’s be real – it’s really just there to make your journey a bit harder! : )
Thank you, I am glad you liked the splash art
Cool pixel art and the style the camera movement has an impact on missiles and enemies, which allows me to make kind of trick shots.
The level of difficulty could be increased a little more or you could add more variety of danger.
Nice work! I really liked the SFX and the shark sprite. I think this game would have benefited from having a static camera. Everything moving around with the camera was pretty confusing and missing most of your shots because of that made it feel unfair.
Beautiful splash art btw
Descent navigation mechanics and nice assets ... just wonder what is that second submarine doing there
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