This made me smile. My dog really seemed to liked the music
Fluke
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Hey thanks for the feedback. I agree with your issues, I had the same concerns myself, if I wasn't working right up to the deadline I would have liked to fix the, might go back and add some bleeps and bloops after the judging is done. really glad you liked the puzzles and visuals, might be another game to add to my to-do list of jam games to polish up and make a full release
Hehe, I appreciate the Thanos reference. So flower take about 7 cycles of watering and advancing time, trees are more like 12. Honestly I'd say you are not wrong, the lack of things to do each day is a big drawback on this one. I had Startdew Valley in the back of my mind as I played this, in Stardew you form a whole routine of things to do each day. Dunno if I'd come back to work on the game, but more stuff to do would be the top of the list
The dim vision, close confines and ghosts coming out of the walls made for a nervous feel to gameplay, which was very effective. it made me play with a lot of caution, had flashbacks to the first time going into New Londo in Dark Souls, never knowing when a ghost would ambush you through a wall.
Not sure if I missed something with the controls. I was using wasd, clicking space to fire with the same hand and aiming with mouse, felt like I needed three hands.
This game is visually very impressive. You've got a the bones here to develop it into something really nice. Something about the music and talking to the villagers made it very relaxing for a game about fighting goblins and undead. Only real complaint was the use of J/K keys, maybe it's because I'm on a laptop but it was a little uncomfortable for my hands, but I got used to it.