I think the concept of this game is cool, though I ended up feeling like the most effective way to play was to keep heat as low as possible, which felt like a shame. Maybe there’s a way to incentivize the player to balance heat at higher levels so they spend more time going faster?
Big Tanuki
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The presentation on this game is incredible! I felt like it was usually a bad idea to use the dash, as it’s very difficult to stabilize and recover from using it, and hitting any ship often feels like a death sentence. The concept is super cool though and the game looks and sounds super beautiful. Love it!
I really loved playing this game! After a few attempts I ended up going infinite and playing up to room 100 with over 30k heat before calling it quits.
I felt like it wasn’t ever really worth it to use Spell 1 or the right click attack; Spell 2 feels like it accomplishes what Spell 1 would but in a better way, and the right click attack just costs too much compared to the normal left click when your heat gets high enough. Maybe if it had an aoe component it would be more useful?
I also ended up being tempted to use an autoclicker; I definitely feel like the game incentivizes perma-mashing left click which is just not good for my wrists! Maybe an autofire would help?
This is definitely one of the most fun entries to this jam I’ve played so far, strafing off the walls and getting my heat as high as I could was surprisingly satisfying. Great work!!