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bigslav

20
Posts
3
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21
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A member registered Oct 25, 2020 · View creator page →

Creator of

Recent community posts

I really did not understood how to play, sorry...
But i enjoyed the BEE SCREEN

Very fun concept, I enjoyed playing it

Great visuals and layed back gameplay

Seeing the Thing just staring at me from far away was scary, I want to go home
Good job overall

The shooting mechanic felt great, cosidering it was a 3 hour game jam
It was also a bit spooky :D

I loved visuals and sounds!

Nice and simple, thank you!

Nice and simple, thank you!

It was fun! Now I'm the Master of Flames :D
Thank you for the game!

The particles look great
As for gameplay I think the boss attacks are not telegraphed enough (I get instakilled constantly)
Thank you for the game, good job!

Спасибо!)

Выигрышная тактика и правда есть, не хотели добавлять хп, казалось не впишется. Хотя сейчас идея появилась  - тормозить таймер (руны вокруг деда), когда игрок внутри. Типа не мешать ритуалу) Органично и в принципе похожая функция бы выполнялась - стимулировать игрока к движению

Very good! I love the idea of being a walking arsenal :D

Good visuals, very good use of limitation (it's really a roguelike for me) and also funny sounds!

For me there was a lack of feedback when hitting enemies an dash mechanic felt useless (because of a dash used in attack itself)

Good job!

Very fun story! Visuals are also great.

The problem for me is when objects get stuck on the way and it's not really your problem. It breaks the flow a bit for me

All in all - very nice!

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Прошлое название было лучше :c

Art and sounds are pretty! Puddle mechanic is a bit disorienting, anyway gj!

Very nice game! Polished and really enjoyable to play

Would only suggest for enemies be able to destroy walls to spice things up!

(1 edit)

Thank you! Got plenty of technical issues to solve close to deadline so we really forgot to make lava beautiful :D
It's basically just a sprite with a plane color..

Thank you for your feedback! Losing is fun! :D

(1 edit)

Thank you, nice to hear that! The game really has no meaningful goal (except of "go there" and "avoid this"), it's more of a proof of concept!

Hey! Added better description, hope it helps :)