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A jam submission

Dangerous Cave of DangerView game page

Fight hordes of various enemies in procedurally generated cavern. Can you defeat mighty Carl, the lost Skull?
Submitted by Sannyix — 2 minutes, 5 seconds before the deadline
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Dangerous Cave of Danger's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#73.8183.818
Enjoyment#163.5453.545
Overall#173.5913.591
Presentation#243.7273.727
Concept#433.2733.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Sannyix - everything, Xej008 - other stuff

Software used
GMS2, lmms, Audacity

Use of the limitation
Very Rogue Like it is. Procedurally generated caves, permadeath,... YES!

Cookies eaten
0 I think. VERY SAD TIMES!

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Comments

Submitted(+1)

Everything is pretty solid!  Would have played longer but never found a key

Developer(+1)

Thanks. It probably hid somewhere XD

Submitted(+1)

Very cool, I just can't seem to find enough keys. Are they just dropped randomly? Really liked the destructible terrain. Nice work!

Developer

Thanks. There is exactly 1 key in every room but sometimes they just hide behind the terrain... I'm sorry :

Submitted

i think this game needs the possibility to set it to fullscreen, bc i fell it strange in window mode x,d. but the rest of things, i love them nwn

Developer(+1)

Actually it was intentional to keep it feel a bit strange xd, but thanks!

Submitted

you`re welcome nwn

Submitted(+1)

I enjoyed playing this nice job

Submitted(+1)

Good visuals, very good use of limitation (it's really a roguelike for me) and also funny sounds!

For me there was a lack of feedback when hitting enemies an dash mechanic felt useless (because of a dash used in attack itself)

Good job!

Developer

Yeah you are right about the enemy feedback. With a dash I thought that it could make for some "outplays" and also a bit faster travel :D

Submitted(+1)

Enjoyed the game, as others have mentioned I found it hard to keep track of my hp and bombs etc. I also couldnt find enough keys on one level to get through the door after killing all the enemies.

Multiple enemy types and the way that they show they are going to attack was good.

Developer

Thank ya. Well there is always the same number of enemies but sometimes they just hide very well. Or maybe it was some weird someting, I have never had this problem.

Submitted(+1)

Probably just me missing something then. I also enjoyed the attack animation, it's was fun zipping through the enemies to damage them :D

Submitted(+1)

This is a cool looking game, the lack of sound effects and special indication gives the feeling of the classic pixel game style, but that makes it hard for me to notice changes on the left panel while what is happening in the game world is real-time. I still enjoy it. Nice game!

Developer

Yeah, thanks.

Submitted(+1)

Loved the artstyle, reminds me of those old pc games, the music felt a bit random and some sound effects could make the game feel much nicer, loved the variety of enemies and the procedurally generated levels!

Developer(+1)

Yeah, I suck at making music XD. Thanks!

Submitted(+1)

Looks good and the music fits the theme very well, there are some small improvements to be made like sound effects and enemy recoil, but overall this is a good submission. Good job!

Developer(+1)

Thanks, sound effects are almost done. Enemy recoil is actually there but the tougher guys are immune.

Submitted(+1)

The art is really good although some more SFX would help the game feel by a ton. Like it :)

Developer

Thank ya