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bigwiggler

20
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A member registered Jul 07, 2023

Recent community posts

A lil buggy

I know it would add a lot of extra work, but if there were a few paths or side exploration, it would help a lot. Everything felt like it was on rails and I was more of a passenger than a player. The only things I found that seemed like extra elements were going into the garden for two extra scares, escaping the killer for a few rooms, getting caught by mother, and finding the motor oil, which I never found a use for. Some puzzle solving could get me more invested. Good atmosphere though.

Love the art and music. I never really got a handle on predicting what the computer was going to do. Found that just spamming jab is the winning strategy. It also had me make a name, but that name isn't reflected in the actual game.

Not a fan. The design and use of the female characters coupled with you pretending your misogyny is somehow liberating is as clearly immature as your game design. I thought it was going to parody the objectification of women in horror media, but you just amplified it and claimed it as bold.

Bad writing. Lousy art. Long drawn out sections of walking. Bare bones puzzle solving. The monster's attack pattern makes no sense. Reloading takes forever because you're kicked back to the main menu. Twist ending is telegraphed a thousand yards away.

Yup, went back. I think it's the very last strawberry that you can get stuck on if you collect it in the wrong way.

I'm pretty sure I've soft locked myself. I'm in the sky playforms section with the spike posts. I managed to collect the strawberry by backtracking to the springpad, but I think I needed it to go forward.

Couldn't get it running on Mac

There are many stats that aren't listed on the page where you can use the tooltips. When I'm upgrading my gun I have no idea what things like "Movement Power" mean.

You get a unique cut scene and the game literally ends (you have to get through the opening scene again.) So I'd count it. If it restarted you from a checkpoint or something I wouldn't.

Played through ti a few times. Very clever, but the paths didn't branch very much. Many times you're given a false sense of choice only to be forced to end up taking the path the game wants you to take. It seems like there should be multiple endings. Maybe a way for you to actually pay off your loans. Not entirely sure what upgrading the kitchen did. Not really sure how advertising helped either. I started paying hundreds and hundred of dollars for advertising expecting more customers, but it didn't seem to have much of an impact. Planets don't seem to pay a premium for the items they want. They'll generally just go with whatever is cheapest, so setting prices seemed sort of useless. In the post game I started getting to planets that wouldn't buy anything, but I didn't know why. I tried not working any weekends until I had plenty of supplies, but then I was already dangerously exhausted. Wasn't sure what crew moral did or how it changed from week to week.

I don't understand a lot of the stats. Many of them don't even display when you're upgrading things. Some weapons nerf your stats even though it doesn't mention it in the weapon description.

The Hemoglobic add-on  (or whatever it's called) that's supposed to give you health when you kill an enemy actually takes away your health. Many of the upgrades don't seem to do anything or actually effect you in a different way.

Whenever I get to around level 30 the game crashes. Playing in browser

I beat it the first time with ease by only pressing yes.  There need to be tougher decisions. Things that reward you or punish you for paying attention and more things have both positive and negative outcomes. 

I wish there was more you could do. There's no freedom of choice. I may as well be watching a video.

I actually found 5 endings:

Leave immediately

Die in the apartment

Leave midway through

Die in the basement

Burn down the building

And my any % PB 

Got a bit better: 

The "Space Jump," which allowed you to get crazy air by canceling an upward grapple, has been patched out. It was integral to speed runs. It's frustrating that earlier runs of the game will now always have shorter times.

Blamp! Still room for improvement though