I beat it the first time with ease by only pressing yes. There need to be tougher decisions. Things that reward you or punish you for paying attention and more things have both positive and negative outcomes.
Give your decree in simple yes or no answers, and help the kingdom grow! · By
I have some ideas for different improvements. After a while it can get a bit boring and repetitive. If you give more decisions, and perhaps more, in-depth plots, that may help. I would also like to request some offers similar to the ones of the wizard and vampire, but with lower risks. Like if I get it wrong currently, I lose about 100 gold. Perhaps make ones where you won't lose as much gold but also won't gain as much gold if you win.
I really get you mate. And i feel you. Like some decisions have no consequences whatsoever. (Like sending Yet Yet to adventure despite hi being a child. I thought one day he'd die, killed by a demon or something. But nope. He either came with friends or with money. Same for the knight. Either you get nothing, or you get 250 gold. Why say no?)
The main problem i have is that characters don't really have a memory so they never know what you did before (Except for story lines.) Which means that if you make a wrong decision, no problem! You can just answer the other thing next time you see that npc!
I never got punished ever for selling my inhabitants to chester for example. Or for making the robber rob people for me, give her the key to the rich part of the city. Nope, nothing. There is a huge lack of consequences for bad decisions.
(Another, smaller problem is that characters will ALWAYS react the same way if you answer the same thing. I get it would've been a pain to program but like. I would've liked it if one time grandma told me "You really think everything is gonna be okay? You always say that sonny... Do you even realize what really happens down here in the city?")