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BiteMe Games

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A member registered Sep 16, 2023 · View creator page →

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Hey, this wasn't overly critical at all.

The pin icon locks the window to the foreground (so it can be on top of other applications).

I've noticed that sometimes indeed the song UI doesn't update. Just reopening the window should correctly show the UI then. This is something I'll probably fix soon.

Emotions and facial expressions is what I'm currently working on, because she's too static indeed now. This project is mainly made so I could learn 3D and Unity a bit better, so it may take some time to get this perfect.

The game's you're talking about is what I'm currently implementing, where she can play a simple version of rock paper scissors with you (and winning gives you some more friendship points). Right now it's only gained by idling, but I want to expand on this by indeed playing with her, feeding her or interacting with here in some other way. The backgrounds are 2D currently, and I had a fullscreen mode in a previous build, maybe I'll add it again at a later point, but I wasn't really happy with it.

Regardless, thank you for the detailed response! It helps a lot in figuring out where to go with this game, as I made the game in 3 days over the holidays. I'll keep pushing out updates and adding more content/progression to the game over the next months,

Thanks for giving it a go! 

The music was the main reason I made this honestly, because I just wanted an easy way to have background noise for my brain that I can just have on 24/7 (with the added bonus that all the music is royalty free so I can use it in my livestreams).

You're right about the identity crisis of being cozy vs 18+, and this will probably one of the first things I'll rework. The goal was never to make a gooner game, it was just one of the easiest things to implement and figure out my code. I actually like the suggestions of My Virtual Co-Worker as well. 

I'll be putting more depth into the management part, where the character can indeed be happy, sad, bored, sleepy,... because I think that's the better move here.

Anyways, thank you for giving your thoughts, it helps me a lot, especially at this stage in development where I'm not really sure what direction to go myself.

-M

Thanks for giving it a go and leaving your thoughts, I'm currently not certain what I want this "game" to be so it helps a lot.

The original reason I had to make this was just to have something that plays music whilst I'm working (I know Spotify and YT exist, but then I have too many choices of what I want, and this is all streaming safe music as well).

I think you're right on with the fact that it's for neither audience currently, it's not gooner enough for an 18+ (which isn't what I'm trying to make), but it's a bit too pervy now to apply to the general cozy gamer. I'll probably tone down that aspect a lot, and like you said, my goal was more to make it a tamagotchi style as well.

As for your last 2 paragraphs, the idea I had for "uniqueness" is to have swappable characters, working together with V-tubers (this is a bit easier now since I've been talking to a bunch of them after Unicycle Pizza Time) and such as well, so male characters are on my todo list as well. And to answer that last part, that was the goal from the start, turn me and Thomas into characters as well, also to serve as a use case example for that V-tuber integration.

Once again, thanks for having given it a go and taken the time to write this. This won't be our next multi-million dollar franchise, but it's something I've been using to learn more Unity as well. 

-M

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So, I've been following this game since the last DD because this is a game idea I once pitched as well for us to make.

I think this concept of a game is really solid and something that has good appeal. I especially like the idea of packing/unpacking to change your shop layout. This still has some quirks of course, but it was something I liked (I didn't realize why my counters kept disappearing at first though).

Now, regardless of layout and mechanics. Please, don't focus on mechanics for now, but focus on making this game look good first. Yeah yeah, I know gameplay loop is key, but there's no point in spending months on improving the gameplay loop, to then once you have it nailed down, realize you can't make the game look good, either due to lack of assets, or art skills.

This game has amazing content creator potential, but if you can't sell that kawaii visual aspect through screenshots/gameplay, this game will never be able to live up to its potential.
-M

(1 edit)

It's me indeed :). Thanks for having given it a go.
Indeed, I want to add more interactivity, headpats, playing rock paper scissors,... The boob fondling was just an easy one to get implemented first. Rusty's Retirement (and Desktop Cat Cafe) were some inspirations, there is a basic economy system but I want to do more with currency and unlocks in future updates, because right now it is still a bit too basic.

Hi, how does this music work in regards to content ID? 

I'd like to use the music in my game, but would prefer if content creators playing the game won't get striked for using the music on YouTube.

Can you clarify?

You can use it in any commercial project, you can edit the existing files, you cannot resell them yourself however.