Nice work! Really good puzzles in that they made me feel clever for solving them =)
bitGlass Games
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I wondered why I kept getting fired for false arrests when arresting people with guns, nunchucks and knives until I realised that my Dock was blocking the arrest criteria for the day. The moral of this story, don't run in wondowed mode at full resolution. Having fixed that, this was a fun little game. The music really sells the experience. Combined with the art style and the premise (arresting people with a skill tester =D ), the whole thing comes together as a lovely absurdist jaunt. Nice work. =)
Sure. I was thinking of a space sim/space combat game where the player could select the next star system to go to and that would begin the Neon Skylines area. The closer/further the player wants to travel in 'real' space, the longer they spend in hyperspace. The exit of hyperspace could be 'X' distance from where the player begins in a certain direction (so travel northwest and 20 degrees 'up' for 400 metres) and the player has a count down (or up if they start going the wrong way) until they exit where they want to be. It could simply be a randomly located marker/portal and the player follows an arrow that only shows the direction the exit is in, not the lefts and rights of how to get there. Maybe a penalty for hitting the wall or simply boot them back their starting system? Or even boot them out to some random star system, but that's a huge undertaking.
b.UG is a fast paced, UNrealistic shooter. Use your jet pack to dodge in mid-air or slam to the ground fast to get out of the way of enemy
fire.
Survival mode is an endless mode where the goal is simply to defeat as many targets as possible and survive as long as possible
Rush mode pits you against 8 progressively harder tanks. Beating them all unlocks a new challenge mode, where all the targets must be defeated without dying, using a special weapon - The Auger.
High scores are uploaded whenever you die in Survival mode or The Auger challenge and at the end of each level in Rush mode.
This was a hobby project I set myself to produce a complete game (rather than the 'proof of concept'/demos I'd been making).
All feedback is, of course, very welcome. =)