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bitGlass Games

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A member registered Aug 16, 2016 · View creator page →

Creator of

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Nice work! Really good puzzles in that they made me feel clever for solving them =)

Delightful! =)

Same here, can't even browse site

This is a very cool asset!  Thanks for sharing =)

I couldn't get the first puzzle, but it's a solid core concept =)

Sending thoughts and prayers

I think we all hope to see the day where squares and triangles can live in harmony =D

This isn't just 'good for a Mega Drive game', this is a good game.  No qualifiers needed!

Well done guys =)

Very cool =)  Do your tools use the Unity Tilemap/Rule Tile system at all, or is this completely from scratch?

Is there no mac os build now?

I haven't even touched the DOTS physics.  It definitely sounds like more trouble than it's worth right now.   I put a project on the back burner so that hopefully things are more settled and I don't end up having to update it more times than I have to =\

Anyway, I'm off to play with some ants ;-)

Cool =)

I've used DOTS a couple of times based on tutorials on YouTube (CodeMonkey for example), do you have anyone on YT or anywhere else that you'd recommend for up to date tutorials on DOTS?

Nice.  How many agents are running at one time?

This game is amazing.  The simple act of moving the ants is sooo satisfying and I feel like the core idea has real legs.  Well done =)

With the amount of objects you've got running around, I'm guessing this is using the DOTS framework?

Totally.  I really enjoyed it.  Kind of reminded me of Cubello =)

Very impressive =)

Is there a way to speed up/ slow down rotation?  Not that it really needs it, just curious ;-)

Very cool concept and great setting, nice one =)

Awesome.  Look forward to it =)

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This is pretty cool =)  I like the colour pallet, it gives a good night time vibe.  The convert ability feels a bit OP but still fun to use

Thank you.  =)  

That's cool, I don't actually need it, I'm just following andyman404. ;-)

I love games like this that aren't really games at all, more like interactive experiences. =)

I am sweet and I am juicy and I never give up! XD

It's those that have come before and failed.  Our fallen brothers.  We stand on their shoulders. :D

Sadly, I'm on a Mac.  Is there a demo video I can check out?

A lot of fun.  If I can make one minor suggestion, maybe the rocket pickups could be a little bigger?  With the controls being quite floaty (as they should be for bumper cars) a bit more lenience on what counts as a successful  'pick up' would be handy. =)

It's a similar concept but you control attraction and repulsion of the planets around your craft.  

Very enjoyable.  Did you ever play Orbient on WiiWare?

An absolutely fantastic experience.  One (very) minor issue: if the mouse is moved quickly the view tries to rotate in the opposite direction to catch up.  Otherwise, excellent experience and will definitely play again.

Hi there, looks interesting but maybe let people know it's a Windows only download. ;-)  On that note, any chance of a Mac build?

I wondered why I kept getting fired for false arrests when arresting people with guns, nunchucks and knives until I realised that my Dock was blocking the arrest criteria for the day.  The moral of this story, don't run in wondowed mode at full resolution.  Having fixed that, this was a fun little game.  The music really sells the experience.  Combined with the art style and the premise (arresting people with a skill tester =D ), the whole thing comes together as a lovely absurdist jaunt.  Nice work. =)

Sure.  I was thinking of a space sim/space combat game where the player could select the next star system to go to and that would begin the Neon Skylines area.   The closer/further the player wants to travel in 'real' space, the longer they spend in hyperspace.  The exit of hyperspace could be 'X' distance from where the player begins in a certain direction (so travel northwest and 20 degrees 'up' for 400 metres) and the player has a count down (or up if they start going the wrong way) until they exit where they want to be.   It could simply be a randomly located marker/portal and the player follows an arrow that only shows the direction the exit is in, not the lefts and rights of how to get there.  Maybe a penalty for hitting the wall or simply boot them back their starting system?  Or even boot them out to some random star system, but that's a huge undertaking.

Very addictive.  Might make a good 'between level' level.  Maybe a hyperspace navigation?  Player has to travel a certain amount of distance in a particular direction to exit at the desired star system?  Anyways, very good. =)

b.UG is a fast paced, UNrealistic shooter.  Use your jet pack to dodge in mid-air or slam to the ground fast to get out of the way of enemy
fire.

Survival mode is an endless mode where the goal is simply to defeat as many targets as possible and survive as long as possible

Rush mode pits you against 8 progressively harder tanks. Beating them all unlocks a new challenge mode, where all the targets must be defeated without dying, using a special weapon - The Auger.

High scores are uploaded whenever you die in Survival mode or The Auger challenge and at the end of each level in Rush mode.

This was a hobby project I set myself to produce a complete game (rather than the 'proof of concept'/demos I'd been making).

All feedback is, of course, very welcome. =)

https://bitglassgames.itch.io/bug

It is done!  All feedback welcome though. ;-)

Great game, I'm glad to hear you're looking at mouse controls.  Even without, it's still a lot of fun to play. =)

Awesome.   Thanks for the info. =)

C'est hypotonique à regarder. =)

Qu'est-ce que le bouton mutate fait?

Evolution community · Created a new topic Very impressed

Simple and intuitive.  I'm going to twiddle around with this some more and will definitely be keen to see what's in future updates.

How many generations is a good time to wait?  Does the length of each generation effect the results?

Keep it up, this is great. =)