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A jam submission

Color ReactorView game page

My submission for Godot Wild Jam #43
Submitted by Splintered Logic — 1 minute, 45 seconds before the deadline
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Color Reactor's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#223.9304.273
Originality#223.6794.000
Fun#352.8433.091
Audio#372.5922.818
Graphics#392.9273.182
Overall#392.8913.143
Controls#432.5922.818
Accessibility#551.6721.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.3

Wildcards Used
Unexpectedly Clickable

Game Description
A puzzle game about combining colors! Please view the game page for instructions. Solo developed. All assets created from scratch during the course of the jam.

How does your game tie into the theme?
The main mechanic revolves around combining colors.

Source(s)
N/A

Discord Username
N/A

Participation Level (GWJ Only)
This is my first game jam.

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Comments

Submitted

Really clever concept! Took a few tries to really understand it but I enjoyed it quite a lot! 

Developer(+1)

Glad you enjoyed it!

Submitted

Intriguing concept with good presentation! I struggled quite a bit in the beginning, would have wished for in-game instructions, but it made sense once I found them on the game page. 

Developer

Thanks for playing! I wish I had time to make a tutorial, but I'm glad you were able to figure it out anyway.

Submitted (1 edit)

Very fun concept! Did my best to follow the instructions, but certainly took several attempts to feel like I had really understood what was going on. While challenging at first, it was certainly addicting!

Very well done!

Developer

Thanks for playing despite the learning curve! I'm glad you enjoyed it!

Submitted

Wow, this is such a unique idea, especially fitting with the combine theme! At first I was really enjoying playing it, and finding out the best way to combine and separate things was a lot of fun!

I think the next thing that would really polish this game is to add some sort of rotating animation. I was getting kind of sick looking at the teleporting blocks and it got difficult to keep track of how things were turning and where they ended up. The other major thing for me was that it was not very clear that each level had its own unique area to fill up. I think this is a great idea for the game, but should be made a bit more obvious.

This is an extremely impressive first jam game though. I hope you keep working on it and getting more feedback, I think it is very promising!

Keep making games!

Developer(+1)

I totally agree about the rotating animation, and the unique areas can definitely be hard to see depending on the color. Thanks for the useful feedback and for playing! I'm glad you enjoyed it!

Submitted(+1)

I think this is a great concept! You might be missing out on players by not having a web build?

Some feedback I have: As a colour-blind player I found it very difficult to see the different colours, could you add some shapes to help the player? Also I'd totally forgotten Red/Blue/Yellow are the primary colours, so used to RGB! One other thing would be to have the timer count up (high scores), instead of the stress of counting down. :)

Overall, good start and I hope you continue to develop it. 👍

Developer

Thanks for the great feedback! I definitely would like to add additional accessibility features for color blind players. I didn't originally plan on have a timer count down, but it made sense given the limited amount of time I had to finish. Thanks for playing!

Submitted(+1)

I really like this entry, although it did take me a few minutes to parse the instructions and figure things out. It was really satisfying to organize the colors and try to shuffle things out of the way :) I seem to be running into an issue (maybe a feature) where the pieces will just disappear when a piece is double clicked, and I often get stuck with unmovable black pieces. Perhaps that's intended, I just didn't understand what was going on :D  I really like this concept - great submission!

Developer(+2)

Thanks Brent! That is a known bug... There is another issue as well were certain pieces will become black and unusable. Unfortunately I just didn't have time to resolve them before the deadline (or add a tutorial). I appreciate you taking the time to figure things out, and I'm glad you enjoyed it!