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Vanilla

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A member registered Apr 10, 2016 · View creator page →

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i really enjoyed this. it was wonderfully subtle. thank you so much. :)

i really enjoyed this!! i think the MS-DOS trappings (so to speak) were really really well done, and even the parts that were inconvenient felt purposeful in building that feel. 

i played this game a while ago but i still think of it sometimes. it was really enjoyable!!

Hi there! My name is Vanilla, but I go by a couple other names depending on where I am. On here and on the lemmasoft forums I was largely known by missxtake. This is my first time doing the My First Game Jam, and I'm joining with a team of my friends because I haven't managed to make a game in a very long time, and I'd like to change that. I'd also like to take this opportunity to learn Godot--before this I pretty much just made visual novels, but I'd really like to try my hand at making all sorts of games. As far as my favorite games go I play a lot of roguelikes to relax, but I like all kinds of games really...! The game I plan to make this time, though, will be inspired by the famous Our Life, as far as the tone of it goes. 

I do have experience with game development like I mentioned; mostly visual novels in Twine and Ren'py. My first Ren'py game was forever ago (or maybe it wasn't so long?) back around when the default resolution was 800x600... honestly, many of the games I played around that time stick with me even now. 

I'm really passionate about fictional character kissing. I'm hoping to use this game jam as a springboard to learn an engine that will let me make all kinds of games, not just VNs, where you get to indulge in that sort of thing. I think the gameplay can influence someone's perception of a character a lot, as well as the journey they go on with that character; and I think as pieces of art, fictional characters can touch real peoples' lives in very real ways. I may not finish, but I'll do my best!

I really enjoyed this! I was immediately hooked in--the story, length and mechanics really held my interest and left me in suspense. When I got to the end, I felt moved. I really like Yuri too, of course...! This was great--thank you very much!!

thank you very much. take care.

i enjoyed this! i got really in the zone of things after a while, but the length was just right. (it might help that instead of exploring each and every treasure folder i decided to just go ahead and exit what turned out to be the last floor, but still!)

I love, love, LOOOOVE this game! It was short, but a friend and I played it together and we had tons of fun! Thank you so much!! <33

beautifully written. that the story was linear lent an air of finality, or of grief, to the whole thing for me. (which was good!)

had a lot of fun with this! i feel that i am now ready and fully equipped with the knowledge i need to disappear into the woods forever.

When writing it I was admittedly a little worried the humor wouldn't land, so I'm really glad you found it funny. Thanks for playing!

Gamification was actually the reason I threw the rankings in there, as well as to help justify(?) the handbook bits. I also just thought it'd be funny if the self help book you were reading started grading you on how well you did the self help. I'm glad you liked it. Thanks for playing!

Hi, there! I'm glad you thought it was cute! I actually have sort of a second part written up, but I didn't included it because it wasn't created within the jam period. Maybe someday I'll give it the polish it needs, and you'll see more of Taylor then, but for now--thanks for playing!

i really liked the twist, and i think the clicker gameplay was used in really good tandem with the premise and plot of the game. a small quality of life nitpick i have is that the game's sound effects are a little loud, and there's no volume slider, but that aside, it's good! great work!

ahhh this was so cool! i love all the little flavor text footnotes, i love the way the game looks and feels, and i love the music! i think this did a really great job of like... telling a story within a guide to something. i also like how there were three different gods for the player to get; it adds a nice sort of personal touch on a playthrough. (i got ozgiloth on my first run.) it was short to be sure, but i was not left wanting. great work!

Genuinely very helpful! Reading was short and to the point but easy to understand. I really, really appreciated the included examples for followup emails and elevator pitches, as well as the purposes of both those things. For someone who has never networked before this is a really good primer on it, I think.

I decided to watch the ComeD movie first, and the events that followed seemed reasonable (aside from the consecutive bank robberies, which was funny).

I went back to the beginning and picked DON'T, there was no change to the events that followed--the protagonist was still a bully. I'm not sure if that was intentional, or...? Anyway, I liked it. 

i'm not familiar with wes anderson at all but as a twine game this thing blew my mind a little, it was just so cool clicking around and seeing what lead where. i adore the style of the graphics--the texture of the sort of pixelated, grainy look everything has, and all those colors...! the music was really good too!

this is so good!! the minigames were really fun and cute, and the music and sound design were great too, but i think what i really love is the look of the game--the colors, the textures, even the design of the interface elements and the textboxes. i just thought it all worked together really well :) great work!

great work! i didn't like the voice work at first but by the end it had grown on me; i felt that it was a good way to communicate the character of the protagonist in a way that felt fitting to the sort of setting of the game.

10/10. i wish there were a way to keep track of the endings you've gotten, but that's my only gripe--it's really great, and also Amazingly Funny.

oh my gosh thank you so much!! i'll fix the menu problem + the bar thing right away pfft

After reading your comment I actually tried to add music to the game, but it didn't go so well hahah... we're glad you had a good time though! Thank you!