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BlackCheshir

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A member registered Jul 27, 2019 · View creator page →

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Sure I didn't took your comment wrong =) It was my soul cry because right before you comment I've got a message from admin about the same thing so it resonated =)

And there is only point 4 about sexism. That rule is about no sexualiztion? Maybe I missed it.

In downloaded PC version - it's the exit button. In web version Speaker changes text line (voice line is not implemented in 0.6.1 v).

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Thanks for your comment. I got some sort of a report from admin about them and we had a little chat about sexualiztion, feminism and sexism =) First of all - they are CHEERLEADER-nurse girls. And there is nothing wrong about cheerleaders. Secondary - they are the part of narrative of the game. We were unable to fully implement voice lines for patients correctly and was totally unable to implement voice lines for the Speaker at all for gameplay part of the game. This girls - are the succuby on the game over screen =)Yes they do have the fun_service meaning as well, but it's not the main their point. Thirdly - they maybe sexy, but they are not vulgar not only zero pornography but not even erotic. Just cute and sexy =) As a good succuby should be... I suppose all this talk about women, sexism and feminism is a local thing. I'm from Russia - we don't attach special importance in it because we know that liking good looking woman (or good looking man if you are gay) is ok and it does not make you a bad person. And lesbians likes good looking woman too by the way =D The all age audience does not mean there should not be anything sexy or violent, becouse the human's brain can find this in anything - no need even to try hard XD In different countrys there is different laws about age rights and standarts. In Japan you can start your sexual life at 14, in our country (Russia) it starts from 18 by the laws and standards (but sadly not many young people are following it).  I know a lot of women who likes looking good just for themselves and not for anyone. And ofcourse I know a lot of women who don't care about how they look and are interesting people (all my girlfriends were more like this =3). People - are part of the animal world and we have instincts. It's a base psychology. Having it does not mean that we are unable to control it. Some people control themselves more, some less.But I can't understand the hype around sexualization and feminism, because it's becoming radical - more like some people just trying to force their personal points of thinking to overs. In the past century the feminism achieved a great thing for women part of humanity. But now - most of feminists (not all of them) are more like fighting with things they personally don't like. Think about it in my way for a second: is it bad to say what you like something straight instead of lying about it?

Expanding the topic: I have been a professional game designer for 3 years now. My skill level is at the Mid stage. I can tell that any game is a complex multipart product. Every development team decides on that parts of the game they want to focus user's attention. Jams are showing us that every theme can be done in in different genres and even the same core idea can be done in different ways. As the commercial game developer I can tell that the game should not only be made good but sold with understanding of marketing. Sexualization is one of the tools of marketing, but only porn games uses this tool like the only tool in the game. Arts, sounds, gameplay, UI, futures etc. all this parts creates the whole picture. If you cut one thing out of the game and will look on it without context - of course you'll be right in any logic. But only because you dropped all other parts. It's like... Are guns bad? It's dangerous - yes. But if there is a party of robbers in the house of lonely old lady? How can she protect herself? World is not divided on black and white, on good and bad, on woman and man. There a lot of gray points between two extremity.

About the inspiration from Helltaker:
The Helltaker was a reference only for the name of the game. All other stuff was created apart and there is bunch of easter eggs in game ^__^ Please tell if u found any.

Thank you for your comment. Yeah. The repetitive is coming out fast in 0.6.1 v. We are working on balance, some voice lines and E2 (a big fun part =3) so then the game will be finished repetitiveness will not be so obvious. Hope you'll take a look at our game then it will be finished and say what you think about it one more time ^__^

Thank you ;)

Thank you for your comment. Yes, we had no time to finish the game balanse. Hope you'll try our game then we'll finish it on this or next week. 

Thank you for you comment. Played your game and it's good looking too. Left the comment for you ;)

The game is good looking - thats fo sure. Sound, visual, narrative touch. 

I was unable to go more then to the second room =D didn't got the idea what I should do. Tryed stepping on the floor pads. Tried the leever. But... That was the end of my interest and I finished there, sorry.

Your game is a good one. The idea is like totaly the same as we had =D

The difference that we did the small game play mechanics and concentrated on art and narrative. 

Your game is more complex, there are more futures. The controls could be better, if I may say. After few patients it became more annoyingly then fun. From the start the game gives you a tottorial - this is a good one. We missed this part. But I belive many players will not go to the end of this game, becouse the prossess of game play is more challanging then fun. The game is with cassual level of mechanics, but more difficlte than for cassual players.

In few words: you missed in UX. The target audience - likes it more simple. 

I see. Same for us - we are a team first time working togever. There were 5 Artists, 1 Programmer and a Sound Designer. The programmer and sound designer were working togever befor on other jams, but it was first time on jam for me and artists =) Artists are people who I found for my project and I decided to invite them on Jam before project will start. And this was my first jam as a game designer. I'm a profescional Mid game designer have some expiriance in producing the ideas for mobile and PC games. So if you'd like to know more of that I can say analizing your game - feel free to PM me in discord. (Same nick-name in Wild Jam discord server ;D)

Thank you for your commet! We sure will finish and publish this game .

Thanks for your comment! Yeah we went in the similar direction. I tried your game to and left the comment for u. 

And I totaly agree that it's a good thing to be able to compare two games with same core idea. 

The similar game idea as you texted in comment for our game. It sure is.

I'm not the fun of pixel art, but this one is not bad. I mean it. The structure of characters and the narrative is on good level. There is a good game designer in your team or a creative person at least =)

The UI could be better. Some forms especially in the bar are on the half of the screen and it's badly influences on the UX. IDK why you decided to make game screen so small, maybe you were making a game for mobile... Well, anyway - I suppose if the game screen were bigger and UI was not so unsightly this game were more fun.

About the gameplaye: I tryed like 10 patients before I actualy got the idea that there is more than 1 tool in the game. We did not guess to make ingame tutorial  too, but there were tools visible in our game from the start. In your one - player needs meta-game info to get the idea of tools existence.


I'll be honest - I can't say it was fun for me to play this game. It's like a pazzle in which you need to look for pieces that have fallen under cabinets, sofas and other furniture in the apartment instead of enjoying the process you are looking for how to deal with it while being irritated.

If I may ask - how big is your team and who were in it?

Thanks for the big and complex comment! We added some memo as meta-info in description. Please take a look. If you'll leave one more feedback about the tools and statoses match I will be appreciative ;)

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Thank you for your comment! We had no enouth time to polish the balance. The game will be more challanging and interesting as soon as we finish it. Hope you'll try it than it will be done!

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We'll try to implement such fеаture in the final version but I can't promise that we will be able to do that =)

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Ok... I would like to start with a little soul cry: This was my first jam ever. I'm the game designer and tried my best to make a fun core idea with my team.

The 0.6.1 Beta is the most we could finish in 9 days. It's playable but there is none mini-game (the E2) we planned for the last wild-card of this Jam. The over two are implemented - please tell if you found them =). There are Few easter eggs: some obvious like sounds and some visual, but most are didn't make it to the release because our programmer got a lot of work and had less time than expected. We will finish the game next week. Thanks everyone for votes and comments!

If someone wishes to contact me - feel free to do so. There is a GDD archive made by me about our development for this jam at the bottom of the team logo.

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Ok... I would like to start with a little soul cry: This was my first jam ever. I'm the game designer and tried my best to make a fun core idea with my team.

The 0.6.1 Beta is the most we could finish in 9 days. It's playable but there is none mini-game (the E2) we planned for the last wild-card of this Jam. The over two are implemented - please tell if you found them =). There are Few easter eggs: some obvious like sounds and some visual, but most are didn't make it to the release because our programmer got a lot of work and had less time than expected. We will finish the game next week. Thanks everyone for votes and comments!

If someone wishes to contact me - feel free to do so. There is a GDD archive made by me about our development for this jam at the bottom of the team logo.

Hello there. 

This is my thirst time on the jam, but I have more than 3 years of experience as game designer. 

I'm full of all sort of ideas and know how to make the best project based on the team abilities.

You are free to PM me in discord: BlackCheshir#5951

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Kim Possible (can have a good ties with Shego)? Sailor Mars from old anime "Sailor Moon"? Velma from "Scooby Doo"? Gadget from "chip and dale"? Summer Smith from "Rick and Morty" (She is legal)? Lola the Bunny (this one is really became forgotten)? Ms. Bellum from "The Powerpuff Girls"? Amy Rose from "Sonic"? Paulina Sanchez from "Danny Phantom"? 

I tried to pick up those who, IMHO, are hot, but at the same time not very popular right now and also from old era shows. Please tell me what do you think about this characters?

Also, I think Ten-Ten from Naruto could do the trick. She is cute but not very popular, but deserves some attention or she will die as a virgin with all her weapons and not successful armory shop.