The similar game idea as you texted in comment for our game. It sure is.
I'm not the fun of pixel art, but this one is not bad. I mean it. The structure of characters and the narrative is on good level. There is a good game designer in your team or a creative person at least =)
The UI could be better. Some forms especially in the bar are on the half of the screen and it's badly influences on the UX. IDK why you decided to make game screen so small, maybe you were making a game for mobile... Well, anyway - I suppose if the game screen were bigger and UI was not so unsightly this game were more fun.
About the gameplaye: I tryed like 10 patients before I actualy got the idea that there is more than 1 tool in the game. We did not guess to make ingame tutorial too, but there were tools visible in our game from the start. In your one - player needs meta-game info to get the idea of tools existence.
I'll be honest - I can't say it was fun for me to play this game. It's like a pazzle in which you need to look for pieces that have fallen under cabinets, sofas and other furniture in the apartment instead of enjoying the process you are looking for how to deal with it while being irritated.
If I may ask - how big is your team and who were in it?