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Blackdima

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A member registered Mar 30, 2021 · View creator page →

Creator of

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I love your drawing of my little guy, thanks so much for that and the feedback :)

Thanks for the feedback!

(1 edit)

Interesting concept and self- aware style, but the balls getting stuck in the corners is a bit frustrating. I managed to get them unstuck, but it was quite the struggle.

Hey, I am unable to play the game with the download. I get an error when trying to run it "Failed to open descriptor file ... Wire.uproject"

Fun little game. I had a good time figuring out how to interpret the hints to defuse the bomb consistently.

I like the color scheme and art style, attack animations are fun and interesting especially the spinny one where his head twirls. I found this attack to be the most reliable one. The sound is nice too, everything sounds fitting and the music sets a nice atmosphere. My biggest issue is the lack of feedback for damage, both my own and enemies. I had a hard time telling if enemies were running into me and damaging me or I was killing them with my attacks. Movement also feels a bit clunky but it might be in part because I use a very low DPI.

Thanks for the feedback :) There was supposed to be more "wire" related gameplay, which you can see the art for in the description. As for difficulty, I erred on the side of too easy rather than too hard. I realize spawns and some cheese strats need fixing, but I left as is for the time I had.

Thanks for the feedback! There was a small layer bug when building as WebGL, the bomb is now visible. Although it doesn't do anything still :/ never got to that part.

Good chaotic fun, nice job. My best time is 167.