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Downs ta the Wire yeah?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (Max 4 if Flavor isn't used) | #5 | 3.818 | 3.818 |
Creativity | #10 | 3.545 | 3.545 |
Overall | #12 | 3.255 | 3.255 |
Visuals | #14 | 3.182 | 3.182 |
Game Design | #14 | 3.000 | 3.000 |
Audio | #16 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who all was involved in the creation of your submission?
Me, Myself, and I (ShadowFungi), along with the Godot contributors.
How does your game fit into the Theme?
you press a button that says wire, and if you press the wrong one you blow up (you just lose not actually blow up) (in other words it's down to the wire).
Does your submission incorporate the flavor?
If it does, how is the flavor used?
One of the hints is incorrect, thus diverting expectations.
Does your game contain sound effects?
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Comments
pretty neat concept! figured it out pretty quickly. could definitely be expanded!
This is a fun little entry to play with. The dial is really nice to rotate, and it'd be cool to see this expanded on with more things to interact with!
It would help a lot if the wires are labelled, it's pretty hard to figure out which wire is which, as I didn't realise they start from 0, and am not sure if the numbers go up or down.
Perhaps making them all different colours, and refering to them by the colour instead.
Great entry, and interpretation of the theme! :)
Nice Game Cool Concept
and It is Really Fun
Cool concept, I think what would really sell this as bomb defusing would be to add a timer with an auto lose effect if you don't figure out the hints fast enough (not sure if this was something you planned or something you didn't have time for, but wanted to mention just in case!)
I thought about adding a timer just didn’t get around to it as I would of needed to make difficulties then for different times.
Cool. I blowed myself up couple of times trying to understand how it works though :D
Fun little game. I had a good time figuring out how to interpret the hints to defuse the bomb consistently.
It was fun figuring out how to defuse the bomb. Had a couple of small bugs though. One time my hint told me to set the knob to -1 but I couldn't turn it below 0. And on the main menu, I couldn't move the mode slider (not sure if you have that implemented or not).
if you experience this issue could you screen shot it and show me? if it was the thing to the right of the knob that said -1 that just happens sometimes and I have yet to figure out how to fix it.
Hey there! There's a 404 error We couldn't find your page on your entry! Just a heads-up
think I fixed it, should work now
nice! I'm glad :D