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Blam

10
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A member registered Nov 17, 2017 · View creator page →

Creator of

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We did consider adding limits and such, but that felt a bit unfun? I enjoy games where you scale like crazy and try to break everything. Ideally we were going to let you combine blocks together to make better ones, but ran out of time.

I'll be sure to check your game out :)

Fun to play and a good presentation, well made overall, great job :)

The walls are a bit annoying, maybe some warning of upcoming waves would've been nice and a way to see the damage you're doing.

Much appreciated. The performance should be (somewhat) better if you use the Windows version (assuming you were on web version), although there's a LOT I could do to improve performance. I'm a lil burnt out from the jam but I do want to make some improvements to this, I'll let  you know if/when I do :)

I like the idea of this, and I enjoy how hectic it can be. Having to balance your resource spending between two fronts is a fun concept!

A few things that I think might improve the gameplay:

  • I found it a bit awkward to fire and move with my left hand, if the external guns fired automatically it'd be a lot easier to control (or even toggle fire, if there's ever a reason to not fire your turrets).
  • It's quite hard to keep track of what's going on outside and what's going on inside, which I'm fine with being a challenge, BUT then the UI is at the edges of the screen so you end up looking at health which I feel makes more difficult. Having a healbar on your core, and maybe even the coin count on your ship might be nicer.

I haven't played Space Engineers, that looks cool, but I played StarMade in the past which was something I had in the back of my mind while making this :)

This is a fun concept. I liked the progression and the art is great, but I felt the attacking (both the turtle bite and snake leap thing) were a bit janky at times. Other than that I enjoyed it, great job :)

Enjoyed this a lot, a simple concept with good execution :)

Hey sorry about the tags, I've changed them. I didn't realise people would actually find the game via tags, this was an "anti-idle" game made for a game jam so I just added that in there without thinking.

If I make a real idle game I'll let ya know :)

Love the style & the sound, but I could go for some more mechanics that could spice up the earlier levels and tone down the later ones.

Youtube Video showing how it plays: