I had a lot of fun with this, even if the visuals are cobbled together haha! I think with more time spent on the UI and art and actual path finding (as previously mentioned) this could be a lot of fun! I would also suggest slowly introducing the elements -- mainly I just played around with the light, wasd, music and rocks I found the other things I didn't know how to use or didn't work? Maybe I didn't get far enough to use them? Either way this is a fun take, the animatic at the beginning with the visual gags were pretty funny -- the 99999 going off the screen got a chuckle out of me :D
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Big Game Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1375 | 3.611 | 3.611 |
Enjoyment | #2284 | 2.944 | 2.944 |
Overall | #2326 | 3.148 | 3.148 |
Presentation | #3045 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player plays as the AI while AI plays as the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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