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The Dragon is Sleeping's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #25 | 3.867 | 3.867 |
Overall | #43 | 3.750 | 3.750 |
Audio | #54 | 3.467 | 3.467 |
Authenticity (or, Creativity in use of resolution) | #62 | 4.000 | 4.000 |
Graphics | #66 | 3.667 | 3.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I used "Frick Around And Find Out" as my main theme. The deeper into the cave you go to get more gold, the further you need to run from the dragon to get out. I also got some inspiration from the "Self-Destruction For Gain" prompt to make the system where the more gold you get, the more difficult it is to control your character and avoid traps due to the weight.
Tools
This was my first completed project using Godot. It had a lot of small things I wasn't used to that I had to figure out, especially when publishing. Overall I think it was easier to work with for this project.
Lessons
Make sure your publish settings are correct as soon as you can.
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Comments
This game was super fun to play! Great job!!
Best score i got was 7k, fun game! The dragon animations look absolutely fantastic. I'm a huge fan of telegraphed attacks, so making my way back out while dodging the fire breath was really fun. Congrats on the great submission!
I saw your post in the discord and came to check it out. This is a really clever and enjoyable game, especially for a jam! There's just a wealth of interesting possibilities that could be built on this framework and I really hope you continue to expand on the idea. I also thought the "shove crate" mechanic was a great addition as well. Nice job!
That's such a cool idea! :D I'd definitely play a full version of this game, with even more various traps, more different possibilities to gain gold, unlockable gadgets for your heist and multiple dragon caves with each of them having it's own setting.
Shiny, shiny gold!
Great little quickie! I had to knock off some Authenticity points due to it using scaled up sprites in a framebuffer much larger than 64x64. But that’s just a silly rule. As a game, it’s way fun!