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<~:Blocky:~>

38
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A member registered Oct 13, 2020 · View creator page →

Creator of

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part of the reason, but the main reason is because when i tried to code in mouse movement it was completely bugged -w-


maybe I'll try to get mouse camera movement again one day, but for now it works well enough 😅

Good:

  • Amazing art
  • Good game page

Bad:

  • Gameplay was confusing
  • I was able to just ignore my crewmembers with pretty much no consequence
    • i just ended up going to the map and moving to the right and won, though it didn't make much sense
  • player movement felt clunky

Good:

  • Very nice lighting system
  • The cramped environments make you feel very claustrophobic 
  • Lore hooked me quick

Bad:

  • PDAs are always shown in the exact same order, I'd prefer if every body had its own PDA, that way you could even use a body to warn the player of an upcoming hazard
  • Death is too quick and punishing, I'd recommend spikes just take a bit off your oxygen rather than sending you straight to the beginning, or add some checkpoints (e.g. when you get the depth upgrade)

Good:

  • Nice game page

Bad:

  • Too easy to get stuck because you can't buy what you need to complete orders
  • Difficult to tell what color is what
  • Pixel inconsistency
  • You can't drag something straight from where you buy it, you have to click it then find where it went

I had a blast with this one, it was amazing! This was the first game I've played from this jam and I'm honestly not sure if anything's going to top this! Also, noticed this is a fairly similar game loop to my last game jam game, ISOLATION, so I'm kinda curious if it's inspiration or coincidence ngl.


Good:

  • Amazing visuals
  • Nice game page
  • Fun gameplay
  • Makes me feel on edge

Bad:

  • At first, it's a little hard to know where to enter the submarine, but I did manage to figure it out (maybe remove the front light, it's a little misleading)
  • Not bad, really, but I was able to pretty easily outrun the monster by just stockpiling gears, maybe make the monster a tad faster, or have a higher difficulty mode?
  • I kinda wish I got some story at the end, or at least got to explore the lab a little bit (maybe before the monster arrives), rather than just "you reached the lab" followed by a green sprite jumping at me (couldn't tell what it is)
    • Though with the time constraints I understand why you weren't able to do this


Overall, this is an amazing game and I'll be shocked if it doesn't even get in the top 10. I would honestly say you could keep updating the game and make it a bit better (especially with something at the end).

thanks! i prolly should've made fuel a little easier to understand ;w;

thanks a ton! the presentation is easily the thing i'm most proud of with this project, and i'm thinking about making another game with a similar style to it (likely set right after this game, too)

thanks! sorry for the repetitiveness, i hadn't gotten the gameplay figured out very well ;w

ze bad

  • controls feel too slippery
  • pixel inconsistencies

ze good

  • interesting art
  • really cool way of showing what you have
    • with the things flying around you
(1 edit)

ze bad

  • sound design's a little in your face
  • art feels a little harsh on the eyes (specifically in the color choices)
  • the game is too difficult and you run out of ammo for whatever weapon you pick way too fast

ze good

  • pixel consistency!
  • title looks interesting

ze bad

  • with 'e' being the dig up button, it's difficult to dig while running, especially to the right

ze good

  • pixel consistency!
  • rather interesting concept
  • the music is interesting

ze bad

  • camera controls take a little while to respond (at least for WASD)
  • pixel inconsistencies -w-

ze good

  • very interesting take on islands
  • interesting concept overall, at least for a game jam game
  • nice game to just chill out with overall

i did try to get a bit of a tutorial in via my notification system (text in top right)

also the machines

  • computer terminal near the door runs a flash in the fuel tank, stunning the parasite inside that eats your fuel
    • also takes 30s to charge
  • other machine at the end of the hall is the ship controls and starts/stops the ship
    • gives a notification when you do so as wel

and if you're still having difficulties figuring out the 2d area, there's a small asteroid to the left of the ship that you stand near to fill the fuel bar

yeah maybe i banked a little too hard on people reading the notifications ;w;

thanks on the graphics and atmosphere!


the gameplay's probably lacking because it took me a while to figure out how exactly the game was going to play out

by the time i figured that out, i was nearing the deadline -w-


i did add a few things beyond just managing 2 bars

  • after halfway through, you have a chance to get toxins when entering your ship, which you have to leave and vent out to continue breathing
  • there's a parasite in your fuel tank which you have to flash every now and then, which gets more aggressive 1-1.5km into the journey

thanks for playing and eventually getting around to rating lmao

the bad

  • pixel inconsistencies
  • easily exploitable with an autoclicker
  • generally uninteresting gameplay
    • just repetitively clicking doesn't really count as gameplay
  • the wood building doesn't look like it'd produce wood, but rather food

the good

  • the game page is fairly interesting
  • the pieces of art on their own do look good


please don't let my poor review discourage you from making games! i want to be clear that just because you make one bad game doesn't mean the others are going to be bad. hell you could make 100 bad games but it's that 1 good game that really matters

pretty interesting concept! though i feel it could use some work

  • pixel inconsistencies
  • if there's a way to know when you take damage, then the enemies can get awfully close before you take any damage
  • since the goal of the game is to just follow the arrow, and enemies are very easily evaded, the game is laughably easy
    • also didn't get a lot of time with the other mechanics
  • the shooting islands seem to only be able to shoot in one direction, which is pretty annoying

not all bad, though

  • very interesting concept, like i already said
  • the background effect with the further things moving slower looks great (forgot what it was called)

fairly interesting game, though i have a few gripes with it

  • controls feel a little unresponsive, sometimes i press the movement key too quick and it ignores my input
  • there's not a whole lot of levels (only 3 or 4 iirc) so you don't get much time to get invested in the mechanics
  • there's not a whole lot of mechanics in the first place
    • pink guy
    • spring
  • the music is a little painful to listen to, especially over a few minutes
  • visual designs feel a little all over the place

though it wasn't all bad

  • though not the best level design, the puzzles weren't necessarily bad
  • it's an interesting use of the theme

well, i certainly don't start with the slightest hint as to what to do, that's for sure

lets start off with what's gone wrong

  • title screen buttons are not centered
  • title screen has no title
  • going into settings then exiting (while on title screen) sends you into the game
  • there's only 2 places to enter, one person to talk to (who speaks in russian, which most will not understand), and nothing to interact with. i'm starting to wonder if there's even a game here
  • going inside zooms in too much
  • pixel inconsitencies with the background
  • changing the volume doesn't change the volume

and what went right

  • i mean at least it's not mspaint graphics?

nice game, though there are a few flaws, mostly doing with your communication to the player

  • there's no clear way to see your health
  • it's difficult to see how far an attack is hitting, the strong attack is way wider than the animation alone suggests
  • the player feels too slippery, especially when you get hit and sent halfway across the leaf

aside from that i do have good things to say about the game as well

  • the art is wonderful, kudos to the artist, especially doing it in such a short time
  • this is a very unique take on the islands theme, glad to see more games not just doing the literal islands in the ocean idea

great game, but it seems your enemy logic is really unoptimized, the game lags a ton when there's more than 2 or 3 enemies in the scene

this game is great, absolute blast to play!

(1 edit)

Also, if you played before the submission deadline, the game has been updated, so please play the updated version before giving feedback


ありがとうございます!ーwー

Thought I'd put how my game follows the theme & prerequisite here since people might not read the game page


| THEME: Islands (Island can mean isolation metaphorically)

| PREREQUISITE: You start with nothing (No memories, no fuel, no idea where this 'destination' is leading you)

i like :>

then i'm not sure...

did you move the exe/jar out of the folder? it needs to be in the same folder as the data folder

I'm prolly gonna use one or two of these for my profile :)

make sure the exe is still in the folder with everything else, and also make sure you exported the zip file

you didnt build it properly 💀

insane invincible car commits murder on a freeway that should be closed but isnt

PLEASE MAKE THIS A FULL GAME.

you can destroy the towers by pressing right click, and at the moment all my full screen games are only supportive of 1920x1080 because from what i know, that's the standard resolution

cheesing: the game

What the heck this is some r/youngpeopleyoutube type stuff

i.... i cant move....

help