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blokos

32
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A member registered Feb 25, 2023 · View creator page →

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love you

i see no similarities between the games at all

(1 edit)

dont buy anything from this person, theyre not associated with team branches
buy the official album at https://bfdibranches.bandcamp.com/album/bfdi-branches-ost instead

lmao

              no im still working on the game, im just thinking about level ideas (i need like 4 more levels for the demo i think!!!!!!

pretty nice

(1 edit)

yay squared! i LOVE the sliding mechanic, and i love how you can get very fast speeds with it! incredible :3

yay

probably even more, considering that this game is half a year old

offset

are you sure that it was actually an .ogg and that the name was the same?

.lvl files

this wont mess up your save file in any way

LETS GO

i wanna kisspick

holy moly

(1 edit)

add an annoying sfx thats plays every time you move

recursed battle advanced

thats a preposterous idea, but i wanna be able to edit the level while i play it
kinda like super mario bros x (cool fangame by redigit), where you can add (some) stuff while playtesting the level, and once you go back to the editor, the changes wouldnt be made. i kinda liked this so i wish it was here too (and also because its somewhat weird to switch between playtest and editor).
maybe make f5 the mode switcher? (editor -> playtest and reverse)

make sure the path to the game doesnt have any bad symbols, like cyrrilic

there are actually 2 editors: one official, and the other not.
the official one is called keytool (ktool). its pretty weird and all, but thats what watson used for puzzle designing. you, uhh... have to... write code in other to set options for keys and doors (which is highly exploitable, so you can make a player spawner and stuff like that). and you cant undo, and stuff. but its made on the official engine.
the fan-made one is called... i wanna lockpick editor... made by l4vo5, which is somewhat better, but since it only started development, its in beta and somewhat glitchy. its made on its own engine (not even an iwbtg preset one)
and its not as glitchable as keytool (no custom code, 0x0 doors, off-grids, confusing key counts, etc.)

if you need some kind of help, or just a place to talk with iwl fans, you can join the unofficial iwl server! its pretty active, and even lawatson himself was there! he left, sadly...

l4vo5 didnt make a thread for these, so i did instead

LMAAOOO

very pizza towery

cant you just use a foreign credit card / steam account / use something other than steam, if possible?

too bad

that moment when you dont have money (and dont wanna pirate), so you play the demos instead:

скилл ишью

(1 edit)

yes, it is, with undertalemodtool. theres an entire hub in there, although unfinished. its called autumn woods, and the levels in it are called pages. all the levels are empty. (see https://iwannalockpick.fandom.com/wiki/Unused_Content#Autumn_Woods_Hub)

hmm... could be possible from a modding perspective... but would be hard, like, ultra hard to make i think

also theres a lockpick discord server that has a ktool level thread https://discord.gg/ATC6zc5695

fun fact: that door is called "chapter 1 - autumn woods", and the hub for it is almost done. wont spoil anything else.