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I Wanna Lockpick Editor

All-in-one Editor and Player for custom IWL levels · By L4Vo5

Levels Thread Sticky

A topic by blokos created Apr 21, 2023 Views: 849 Replies: 25
Viewing posts 1 to 14

l4vo5 didnt make a thread for these, so i did instead

Developer

Sure, here's one level I made

This editor looks awesome!!! I need to try this out sometime. Are you planning on adding any extra gimmicks?

(2 edits)

https://drive.google.com/file/d/1AX8MoZXojUtgPBII1wc-nUHqvNtFhMBk/view?usp=shari...

A quick conversion I whipped together with a reference image. I will probably convert more, but for now, we have two levels that can be played.

EDIT: brown, pure,  gold interactions are bugged in my version. They might be in yours.

A version of division derision... theoretically...

https://drive.google.com/file/d/1UNWsTBmqnFMN8ec1BMualcPbYLIf9OBM/view?usp=shari...

Pure keys need to be immune to brown keys.

Another asterisk: cursed gold doors should accept negative master keys, but don't.

Developer

Hey, glad you like the editor!

Yes, I do plan to add extra gimmicks... but, I have yet to make a final decision on it. I won't go too crazy and add 50 different ideas though.

Those two levels - did you make the originals, or were they someone else's? Sorry, I'm not too informed on all the ktool levels.

About the issues you mentioned, yeah, it seems doors with pure outline or locks weren't immune to brown at all due to a bug, and doors with gold locks were immune to master keys even after being cursed. I'm not sure if there was anything else there. Thanks for letting me know!

(1 edit)

Yes, the levels were recreations of other levels made by myself.

Maybe check that glitch doors mimicking these colors also have the correct behaviors.

(+1)

hi blokos

Should we start a bug report thread? Because this is the wrong way round.

One: you have to hit S twice to re-render what the lock is supposed to be

Two: the lock is not what its supposed to be.

https://drive.google.com/file/d/1Lgb_nCPNWNt9chXfYHiTd1a9n0gFu7M1/view?usp=shari...

Developer

You mean the 3i lock with -1i copies? 3i*-1i = 3, so it is what it's supposed to.

True that it doesn't update tho, I'll try to fix that.

(2 edits)

I mean the lock you use the -12i keys on.

Don't get your +i and -i master keys mixed up, I gave you a +i, not a -i

I filled out a bug report for you.

Developer

Wait, I get the issue now, the problem is that it renders properly but doesn't actually work properly for -i copies, which I didn't realize until your bug report. Not sure where you think I got the keys mixed up though

Deleted post
Developer

oh my god. how did I even win this lmao

btw you can set the level name in the level tab

(1 edit)

Hey, do you have a download for that level in the first image? The one with the eight colors and the golden doors.

Developer

Here.

It's based on this.

Deleted post
Developer

neat!

Deleted 1 year ago

I only needed to use two black doors! Did you  use them, or were you just generous?

Matrix Reloaded. PLAY WORLD 11 FIRST. I was bothered by the useless star key and replaced it

https://drive.google.com/file/d/1p8y331sdt7pIbQl5YkKj7089OqqgMcE5/view?usp=shari...

Developer

Testing if itch can share uncompressed images...

Developer (1 edit)

Hmm... what if I upload it manually? (ok, this one worked)

Developer

Last test:

how exactly do i share levels?

.lvl files

(4 edits)

Y'all like the first half of World Omega, those levels where there's a crazy contraption that performs some operation on your key count(s)? If you do, then you're in luck, because I've made a whole world's worth of them!


https://drive.google.com/file/d/1unWEGU_nxVpH88QgLKopEHlxGqBrDH8u/view?usp=drive_link

(EDIT: Fixed a bug that let you "trick" the machine in ωM-6 and its successors. EDIT 2: The MediaFire link stopped working, so here's a Google Drive link instead)


Omega Maths is a level pack of 17 levels, each one involving some kind of mathematical contraption. There's two steps to solving such a puzzle: first you need to figure out what the contraption does (as in World Omega, the name of the level will help with this), and then you need to solve the puzzle involving it (which is more about the math than about the Lockpick mechanics at that point)! Given that this is based on the bonus world, expect spoilers for... pretty much the whole game, so probably don't play this if you haven't beaten the game yet (for reference, at the time of making this, I've beaten everything except the last five World Omega levels).

When you open the levelpack, it'll start you on the level selection area. There are entries to each of the levels there, but Lockpick Editor tends to crash when dealing with entries at the moment, so for now I'd suggest using the level selection hub as a guide for what levels to do in what order, but to actually go to levels just use the editor's level select directly.

Some of these levels are intended to be unlocked upon beating other levels, but Lockpick Editor doesn't support that yet. If it did, here's the intended unlock order: Levels ωM-1, ωM-2, ωM-4, ωM-5, ωM-B, ωM-6, ωM-8, ωM-9, ωM-10, and ωM-0 are available from the get-go. Level ωM-3 is unlocked by beating Level ωM-2, and Level ωM-A is unlocked by beating Level ωM-3. Level ωM-7 is unlocked by beating Level ωM-6, and Level ωM-C is unlocked by beating Level ωM-7. Level ωM-D is unlocked by beating Level ωM-0. Level ωM-E is unlocked by beating Level ωM-10. As for the final level, Level ωM-ω... I'd recommend saving that one for the end, and at the very least you should beat ωM-6 and ωM-7 before doing it.

Is this big enough to deserve its own post? I'm putting it in the levels thread for now, but I think it might deserve its own post, since it's a whole levelpack instead of one level. Let me know if I should make a post for this or just leave it here.

Good luck, everyone! (And if you don't like World Omega, then rest assured, I'll probably make some more "typical" Lockpick levels some time in the future).