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BlownKapz

7
Posts
2
Following
A member registered Jun 09, 2020

Recent community posts

Impressive! I was hooked. It's a simple loop but challenging and nervewrecking enough to come back to, although I haven't managed to get under ~0.38 yet. An explainer on what the systems actually do would be nice too, I'm still not sure what the one on the middle-right does. Seems to stop hull damage, and then middle left actually repairs it?

One of the best ones I've played yet. It's a little slow to start, but once you get the colony to 50-60 people it starts to become a management nightmare. Extremely cool concept and presentation, some of the humour is great too.

whoever made this is a dad, if not literally then at least in spirit, and I love them for it. Very cool concept.

This is my favourite so far. The setup/presentation is hilarious, it's a cool and unique idea that's still super simple to pick up, and there's so much room to add and improve mechanics and levels. Bravo!!!

loved this. Didn't think I'd play a game doing gravity assists today. With some polish, refined controls and levels (you can skip most of the gravity assist stuff by just going around the outside) this could be even better.

I thought this wasn't very complex or well thought out playing the first two levels, until you introduced the red puffballs. HIGHLY addictive afterwards. I can totally see this being a successful mobile game (The presentation is already perfect imo) with more levels and the other kinds of puffball added, plus maybe slowing down the gameplay a tiny bit. Would love to see more of this.

this is actually extremely fun! Reminds me a little of the old Lemmings games. The randomness of the wizards is a bit irritating at times in part because it's never quite clear which wizard you're switching to when q/e is pressed, which makes it hard to react quickly. Other than that really cool!