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BluCatDev

15
Posts
1
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6
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

I love it!
I suck at ping pong though XD

It's improved so much since the prototype. It looks amazing! I couldn't figure out how to open the chests though...

Loving it!
Still wish attack wasn't X. Maybe the left mouse click instead?

The game feels really whole. I like the player controls.

I love the concept and the visuals. I think it has great potential. I actually liked that you had the name of the action above Cookie's head.

Some changes to consider:

  • The key mapping felt way off. I had to press random keys till I found the different actions. I would suggest Space for jump, E for interact or attack, and/or left mouse click for interact or attack. Q is another key that can be accessed easily.
  • Pressing Esc closed the game. I would have preferred a screen in between that gave me the option to resume or quit.

I love the concept and look of the game. The game feel doesn't hit the spot for me though.

Some suggestions:

  • Make the Kibwe's movement more sticky. He feels like he glides too much, and needs more drag to stop quickly. I was often moved too far. It needs to be move precise, especially for interactions and combat.
  • When Kibwe died the bat kept attacking, but I couldn't reset the level.
  • I don't like the key mapping... I suggest Space for attack and E for interacting

What I loved:

  • The little intro was cute. I like the chieftain's animation
  • I like the graphics and music
  • I like you menu options
  • I liked having the key instructions when the player loaded

I love the idea of a narrative driven game! I feel you need to really nail the visuals and the dialogue for this to work.

I like how well thought out your concept is. You've made a detailed plan, and explained everything really well.

Thanks! That's great advice.

Very interesting concept. It kinda gives me Stitch vibes, but Pippy is less destructive.

Thanks for the detailed response! I love the points you bring up. The derpy squirrel is the one I was going for. I like your concept of making Noggins both good and bad. It's a very interesting take on it, and not one that I had considered. I will definitely be discussing that with my team!

I am very excited about your game. I love the concept of trying to find out the truth, and helping your village along the way. You have well planned aesthetics, and a well planned production schedule. My only concern is the scope for a solo dev.

As a long time RTS fan, I am very excited to see your submission. I love the idea! I am concerned about the scope, though.

I love the idea of Cookie Bear collecting ingredients for the princess's birthday. I think it's lighthearted and fun. I would have liked to have read more about how you plan to make the game. I really liked the drawings of Cookie, but would have liked to have read about the situations he would need those abilities.

I love the concept of finding hats and using their abilities to return them to the owners. I can see an interesting dilemma of not wanting to return certain hats because they're more useful.