Yes its possible to get out of bounds. I've even left a "test spell" in the game that allows you to catapult yourself and other players far out of map.
Blue94
Creator of
Recent community posts
Thank you for playing and the kind feedback 😻😻😻
-The graphics is just baked lightning + post processing + post processing shakes, bunch of trick I've learned while jamming.
-When you craft your spells you actually roll different rarity and modifiers (seen in a tooltip) so if you're lucky you can get full arsenal of 200% spells.
Amazing game and a brilliant concept - keep up with your game dev career I'm sure you'll get far with this imagination!
I'd like to see this concept developed even further, perhaps including violent prankster ghost/demon. Imagine the faces of the spiritualists if one of them was suddenly turned into GIBS haha! 😹😹😹😹😹😹😹😹😹😹😹😹👅🥵👅🥵
Can't say I'm a big fan of gameplay here. The art and atmosphere are very neat but gameplay is not my piece of cake.
At first I tried to figure out the puzzles, but it turns out there is no puzzle with the portals and I jump over all of them to get to the end, not very satisfactory.
Pros:
-Nice music and fitting sound effects
-Nice graphics
Cons:
-Hardly any game-play besides the visuals.
-Not really on spot with the theme as I feel encouraged to just avoid the wierd portals altogether.
Pretty neat gameplay overall. Good job!
Pros:
Nice music makes me jiggle,
Fun puzzles
Theme-focused
Cons:
Too short! :( I need more
If I try to teleport an object inside other object it vanishes
Some more sound effects wouldn't hurt?
Was it impossible to put this game in WebGL? It looks to me like it should run fine.