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PepetMasterTest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 2.909 | 2.909 |
Fun | #12 | 1.909 | 1.909 |
Overall | #13 | 2.250 | 2.250 |
Theme | #14 | 2.455 | 2.455 |
Gameplay | #15 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
Blue Kiwi#5516
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Comments
my frenz really struggle how to fight also enemy frenz cant hit me at all
i understand u spent time trainning your frenz but the game needs some actual gameplay ;-;
Thanks for playing. ML vs ML was interesting concept to try out for this Jam but it needs a lot more work.
This was a prelude to a project that would involve teams of agents and player among them, but now I am not convinced it will actually end up being fun.
Why we can't control the player movement? I like the one shot abilities and effects are cool
The gimmick was supposed to have neural network control the character but it turned out to be very hard to train that in 2 days. :)
Glad you like my visuals.
WebGL took some time to load but was playable. The graphics are cool so the game felt enjoyable. I think nudging AI in some places could help the game run smoothly but the concept was a fun one.
Thank you! Glad you liked it, I try to bring new trick to every new game jam. There is more "dynamic" version of Pepet Master coming tonight or tomo morning since I have figured out how to train them better.
The game does not load on WebGL and is really heavy do download.
The graphics and effect are really nice but I can not understand how to play the game...