I see what you did there. This looks like the best way to test your quest system. I gotta say it is working perfectly now. I think what you can do is to upgrade this into a full game with graphics and integrate other systems into it. One thing you can also add is an graphical indicator or a warning for some things such as for food. I know there is a blinking red indicator but it is easy to be missed once we got busy with other tasks. Overall, I did enjoy it since I love games with systems like this. Good job and good luck on it!
blueConsole
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The developer of this game is undeniably skilled. Being able to create this in such short period of time is such a feat. It does get confusing and the enemy may be a bit too tanky at first. It took me a while to finally come up of a strategy, which felt great when i did. I do admit it gets tedious at times, but overall I liked the concept and see the potential of this game. You could probably create a multiplayer version of this game and that would definitely blow up
Great concept! I enjoyed playing it to the end.
The puzzles are great, makes players really use their minds. You created 5 easy puzzles which is a good idea for the gamejam, but i think for me i needed more. The art and music are well made, too. Here are some ideas that you might want to incorporate to it if ever you want to expand on it: Give the players a way to look at the clues again, maybe being able to swipe down the phone's notification area. Overall, I liked playing this game and is curious to see how this goes if you ever plan to expand on it. Great job!