Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

EternaGOView game page

Submitted by Farly — 6 hours, 15 minutes before the deadline
Rated by 7 people so far
Add to collection

Play game

EternaGO's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Game Engine / Tools
Godot, Paint.net, Beepbox.co

How does your game fit the theme?
The player is stuck in an eternally looping board game. It is their job to get out.

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It is very funny game.

https://old-fps-studio.itch.io/dice-paradox

Submitted

This one had a slow start, but in the end I was IN!

Really cool idea, to adapt a board game, as a loop. Graphics and sound really worked with it too!

It was a bit of a power creep towards the end, but seeing the purple-game-piece-guy receive damage was just a great feeling :D

Only thing that I am on the fence about. Showing health/power as a stack of tokens worked well... to build a atmosphere of a board game. Probably just a bit after the midpoint of a game I couldn't really say how much stats I had (other than "a huge stack"). But in a way this worked too. My characters were so powerful, that they didn't have "20 power" but "huge stack of power", and that just sounds more powerful, right? :)

Submitted

At first, it felt a bit confusing, almost like I was mindlessly clicking. But after a few loops, wow, it really clicked! I ended up spending a lot of time on it. The visual and sound design were spot on and worked great. I haven’t played anything quite like this before, so it felt fresh and fit the jam theme really well

Submitted

Nice game! The text at the beginning moves a bit too fast, making it hard to follow. The artwork is very nice, and the music fits well! 

The game concept felt a bit confusing at first, and early on, it felt like I was just clicking the dice without much direction - my first thought was 'WHY?' But over time, it actually made sense within the loop theme. 

Still, repeating actions can get a bit tedious, though. By the third loop, I started experimenting, placing enemies everywhere to break the loop by getting all of them to a stress of 10. By loop 5, I got one to 10 stress, then in loop 6, another hit 11. Eventually, I managed to push all to 10 stress (and above) within this loop 6 and finally broke the loop! The dialogues were a real highlight—I really enjoyed them!