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Blue Lotus

8
Posts
189
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A member registered Apr 05, 2024 · View creator page →

Recent community posts

Not going to lie, Im pretty excited for this!  

One thing that someone showed me with rendering hard to get scenes is set the max samples to -1.  That basically makes it so that there is no cap, it will run until it hits your % threshold.  Be it 500 or 25,000 or whatever max time you set.   

Thank you for the update!  Should be an amazing next chapter 

That is amazing to hear!   Cant wait to see what you have in mind.  

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The details are what make the difference.  I think that one of the other drawbacks you face as a “newer” dev (and I mean that as it’s your first project) is that this is your first project.   Right now there are a lot of games being abandoned and that puts a lot of fear in people getting behind not only unfinished games, but unproven devs.  

I don’t want to step out of line with offering advice, since I don’t know you or your plan for this game… but honestly, if this was my game and I was where you were in the story.  My goal would be to get through what you have done for day 6 and then start moving towards coming to a conclusion to the stalker storyline.   Wrap that up with a late night on day 7 or so.  Then end it with day 8 being an epilogue and some good end scenes with the girl(s) of your choice.    

The way I look at it, once you get over 6-8 hours of content, you can start feeling like it’s enough for a game of this nature.  I believe you already have that or close enough that you will get there for sure.    

My logic is that earning that “completed” tag is worth it’s weight in gold.   Even more so when you stick the landing on the ending.   It shows you can finish your task and earns that credibility for your next project.  

Now don’t get me wrong.. I love your game.  I love your characters. I want a ton more from them in the future… but, that doesn’t mean you can’t continue anything you have in mind story wise going forward to part 2 - Fall Scent with MC and the girls in an apartment starting college.  

Great work and update as always.  I for one actually care about all the little details. It makes me appreciate what goes into making a game.  As someone that is just learning DAZ now to see if I want to kick the tires on a game, it’s great to see potential challenges.   

As far as wishlists. Don’t sweat it at all yet.  I think it will go up more when you are about to release an update.  That is when you get the most hype and publicity.    

I appreciate the hell out of your honest updates.    Even if you make no progress, you don’t hide it.  While I’m excited for more, I get how all the things come up.  Don’t stress too hard. 

Loving this game so far!  One hopefully simple request though.   Would it be possible to post the day count next to each update?   Im on day 20 in the game now and have no clue how far that is in terms of updates.   I was trying to get a gauge on that without spoilers.    So for example: like 0.8 is out (Day X-Day Z)