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Bobhoskins5959

18
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A member registered Sep 10, 2023

Recent community posts

when in May will you be releasing the full game?

just curious, what happens if you get a game over? Is there a game over scene? More than one?

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Mara uses the treasure funds to quit her day job and play with vello and Clara full time; also uses the funds to pay off anyone who comes looking for her two new toys!

I like the idea of the treasure one, Mara gets the treasure AND the two girls as an added bonus prize! Always nice when the villain gets everything they desire in a game over!

I mean, the treasure one has to be the treasure ending, cause you get the two tied up WITHOUT the treasure if you confront Mara in the lobby without help. Maybe if you find the treasure before you subdue Mara?

it’s funny, those are the two that I haven’t found, either. 

Fun game, great bad endings! Hope you make another one of these in the future!

checked the bar tables?

checked the bar tables?

I think you find it somewhere. I want to say in the guest room with the hole in the floor and you need to get a plank of wood from somewhere else; but not sure

For when the time comes, I think the chef does it for you if you ask

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It’s been a little while, but I feel like I found it where I wasn’t expecting it…using the clue, I thought it was like middle room, but it ending up NOT the middle room, I think?? It was the left room on the first floor right side on the dirt floor patches, if I recall 

it’s a hint for the location of one of the rooms, where the bottle is. I think it’s on the floor of the managers room when you get access to that

What is the 4th bottles clue?

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So, tips for getting endings/paths/game overs  I’ve found so far(feel free to add your own!):

1. Treasure ending: solve the bottle puzzle by finding all the bottles using the clues; to start it, open nessies locked closet using the screwdriver, NOT the door repair kit. You can’t find all the bottles all at once, access to some only becomes available after certain points. You CAN get locked out if you wait too long/progress the story too far. You lock into the bottle ending once you get the basement bottle.  

2) “surprise” ending: be super polite AND get Maddie’s help when ever possible

3) boi friend ending: be supper bratty AND ask bois for help whenever possible 

4. Mara add-on ending: ask Mara for as many favors as possible (duct tape, opening doors, etc). You also need to get one of the endings where you can leave through the front door (ie not the treasure ending or the surprise ending) 

5.Clara add- on ending: I think this is almost automatic. Just follow the plot line and DONT get other add on endings


game overs:

Clara: insist on untying the first victim

Mara: go to her room after getting bound by Cassidy  early on; call out for help to her when escaping the basement;  bug Cassidy too much in the hallway until she takes you to her room;  when in the closet with Clara, try to stay hidden when Mara arrives (NOT the bottle path); have you and Clara confront Mara too early/ without backup in the bottle path .

Jamie: agree to let him tie you up in your room; don’t accept Clara’s help when tied up in the closet

Abby: a couple in the opening office scene (snoop around or refuse to participate) 

konnie: try to push past them; don’t fool Maddie when konnie is tied up in the closet ; talk to Maddie when the tied up konnie is following you. 

Dani: don’t call for help, or just give up, when tied up in your room; if with konnie, keep trying to break the door down. 

do you object if we players provide hints here for alternative paths/endings in case people looking?

can I ask what the major branch decisions are that lead to the various paths/endings? I know bartender gives hints, but wondered if you could be more explicit?

Really fantastic game! Funny, well animated, neat mystery and game play, and of course great bondage and game overs. Love the branching paths and multiple endings! Hope you make more of these