Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bohrealis

5
Posts
3
Followers
A member registered Nov 21, 2019 · View creator page →

Creator of

Recent community posts

I really liked the concept! It was pretty fun and the art was really great.

Took a minute to figure out the best strategy, but after I did it wasn't too tough to figure out how to win!

I also had a barrier disappear when I didn't expect it to.

Overall I liked it!

Definitely some potential and an interesting concept here! It was unclear to me if my robot buddy would ever make it to the elevator or where the elevator was. He kept backtracking for me. I thought the visuals were a bit tough to parse too as everything was white. Maybe adding some color would help.

Overall I like the concept!

Great concept, but hard to be strategic when things are a bit random. I bet having the AI follow some specific rules with a small amount of randomness and telling the player those rules would add to the strategy a lot.

Wow this got pretty tough by the end. Great concept and a lot of fun!

I think some more selection tools (drag to select, select only one kind of puffball) could have relieved some of the frustration of gameplay a bit, and slowing the game down a tad might've helped too.

Overall a lot of fun and I would play more of this.

The visuals looked great, and there was a lot of content for 48 hours!