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(-1)

Thanks for the feedback.

In a nutshell, this is FAR from a finished game. Given some of your critique, I'm not quite sure whether or not you realize that. 


There are a lot of interface things and refinement that will happen in due time, as I've been saying. For the time being, I think I covered the majority of the controls in a neat little file called "Controls.txt" right in the folder with the executable.

Maybe try looking at that.

(-1)

I've been a bit of a old fan of your games before somewhere around bombtehsite . net so I'm not all too new to the games you make. This is the first time I really spoken up about one of your games though. I tried to make it more of a  constructive  critique while also serving as a slapped up guide to anyone just reading my comment. If I had to really be honest what shocks me the most is how a lot of your old games share similar problems that are almost identical to your more modern games. Maybe it's just the way you go about making your games but it kind works as your own fingerprint in both a good and bad way. I won't have really given a  comment if the problems wasn't so similar to your older titles such as Monster Beater Reki, RetroDom, and Zako Fight just to name a few. Reminds me of the good old NewGrounds days but you get the idea. Same jank, confusing controls (Which back then didn't have a guide), lack of feedback to the player. It's just crazy to still know it's you still around today almost like a blast in the past.

(-1)

Again, you're talking about unexplained controls, when I'm pretty sure I included printed instructions with all the games you've just mentioned.  Retrodom even had control mapping, which is counter to what you're saying. It's not my fault if certain people don't bother to take the time to read.

Do some of my older games have some jank to them? Most certainly, I will definitely admit. Does that mean you get to slap some arbitrary "fingerprint" on me, and relegate my future projects to whatever that is? No.

You're trying to give constructive criticism, but you don't even bother with details such as the fact that I did not make Zako Fight, or the fact that I just explained to you that this game is an early prototype, which should be obvious. Why you insist on treating this game like it should be a finished product is a mystery to me. You seem to not really be concerned with what I have to say in regards to my work, and you seem to be pushing your own personal opinions and preferences forward in whatever comments you make.

You've been around for a while so the fact that you haven't given up is what makes you a gem to me at the end of the day. Regardless of what I say I'm a supporter of what you do other wise I wouldn't be around in the first place. I don't think you really took my blunt constructive comment all to well but it doesn't matter that much really. I'm not trying to jab at you personally if you feel I'm trying to harshly deconstruct and label your work like it's a finish product. It wasn't my intention to come off that way when I made the "fingerprint" comment too so I'm sorry if it comes off as me relegating you work in such a way. This is just how I critique things that I truly find interest in 9 times out of 10 I don't really expect the creator to actually respond to my rambling. I'll be fair, the second response I made was just going off the top of my head so my bad on mistaking Zako Fight for being one of your games it's been a long while and I'm not sure if that website is still up to this day or not.