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How does your game represent "Power"?
POWER is a valuable resource, used to fuel the defenses controlled by the player. The player must carefully manage how much POWER they are diverting to their towers, otherwise POWER will drain down to 0 before all the enemies can be defeated.
Any remaining POWER contributes to the player's score at the end of each wave. This spare POWER can then be used as a currency to purchase upgrades.
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Comments
Bug WARNING!!! There seems to be a bug where the game state doesn't reset after hitting a game over. So just refresh the page to play again. :)
Couldn't really figure out how to survive, but maybe it was a skill issue. could see this being a really great too to teach keyboard skills! Original concept!
Thanks for playing! The key (no pun intended) is to only activate a couple of towers at a time, and try holding the keys instead of spamming them. POWER is precious after all, use it sparingly. :)
I've linked the artist's Instagram on the game's main itch.io page for those interested :)
Very interesting and original idea but its a little hard to play. And artwork is awsome!
Thank you for playing! I'm not sure if you mean "hard to play" as in challenging, or "hard to play" as in cumbersome, but either way that is a valid point. :) I think the unique input method can make it hard in both senses, especially at first. For those wanting to give it a shot, be sure to take a look at the "Instructions" screen on the Main Menu for tips on how to overcome the POWER SUCKERS. May Merb bless us all!
Awesome concept mapping all the keys to independent defences! Hard to regulate, but satisfying to pull off and beautiful to watch fall apart. I love the drawn art in the game and in the thumbnail too, it feels like something I'd see on an 80's can of bug spray.
Thank you, I'm glad you enjoy it! That is definitely the aesthetic we were aiming for. :)