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A jam submission

A Pyre HorizonView game page

A strategy game about fire and future.
Submitted by Michael Grieshofer (@MiDev_885), bonejackal (@TELECO20XX) — 1 hour, 18 minutes before the deadline
Rated by 18 people so far
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A Pyre Horizon's itch.io page

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How does your game represent "Power"?
This game spotlights burning fuel as a resource to power a city and defend against an overwhelming wildfire that threatens to burn down the whole world.

There is a thematic spin on power, as the player needs to use non-renewable energy sources. The sun has been stolen away, blocked by the monsters that keep the skies dark, ensuring our need for fire.

If you can't reach the end, no worries! But I hope you check out the ending as I explain it in this video:

https://www.twitch.tv/videos/2372466238

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Comments

Submitted

Very atmospheric city builder! The gamemechanics are quite easy to understand and the resource management didn't get overwhelming. I really liked the atmosphere and the music, but I had to turn off my desklamp to see the game properly. The ending was also a noce addition to the game. By the way, what caliber is that bullet in the cannon? Awesome job on the game!

Submitted(+2)

I really like the resource management component also that the tutorial is very clear and I was not confused after it. the gameplay loop was a lot of fun. great job!

Developer

thank u! hope u got to see the ending >:3 tried to wrap it up in a neat little package

Submitted(+2)

that was super fun!  really nice gameplay loop and really well balanced resource prioritization.  I love that the exponential growth of the city ends with the climax of the narrative too!  really really great job!

Developer

thanks bagel >:3 yeah i wanted the city to expand even more, but apparently balancing that in was difficult. it is though, as they say, ~ludonarrative~ and i really enjoy that. now that i'm thinking about it though i should've had the enemies that come in at least be on fire or something. not that you could really see it that well to begin with.

Submitted(+2)

Wow, I'm honestly blown away. The gameplay loop is solid, similar to single player Age of Empires II in a lot of ways. And the ending was epic! Reminded me of the moon coming down in Majora's Mask, muy epico

Developer(+1)

yea! imminent apocalypse scenarios are very cool, i also recently watched the evangelion rebuilds and shin godzilla so it was on my mind. Mike, my jam partner, recently got into age of empires so you hit it right on the head. idr if you were there, but check out my explanation of the ending and themes from the twitch link in the description!

Submitted(+2)

Man, this is a good game! Really enjoying the City Builders in this jam. The vibes, worldbuilding are great, and that ending!!!

Developer(+1)

ty travis!!!! yeah it's funny that there's more than one but ig with the power theming it's more likely than "mode" lmao

Submitted(+2)

I didn't get too far but I enjoyed making the city larger fun game!

Developer(+1)

aw dang, u gotta reach the end of it, easy mode only lasts 1000 seconds! 

Submitted(+2)

alright you caught me, I'm actually just not a fan of these types of games... but just for you I'll give it another go and reply to this comment when I do it

Developer(+1)

❤️❤️

Developer(+1)

build into iron early and make sure to keep recruiting!

Submitted(+1)

Alright just beat easy mode, I did die once because I misunderstood that placing a barrack does not necessarily mean it will be populated lol. Got it second try and hot damn that ending was fire. Reminds me of the prerendered stuff in FFVII, like if Midgar had a huge gun that killed a giant Sephiroth. Very cool and fun once I figured it out

Developer(+1)

nice nice!! yea awesome, thank you so much for playing! mike (twanglingblimp) has played a lot of age of empires, so he did all the heavy lifting in design and programming, i haven't played pretty must any RTS games either but once you get the hang of it it's pretty cool! twanglingblimp actually wanted it to have a sort of PS1 style to it, and likewise was very down for the FMV style of the cutscene. glad you enjoyed the ending scene too, we both grinded as much as possible to get the game finished so the assets and direction likewise took a lot out of me haha.

if ur interested i like to do interviews with other jam devs to play their games and ask about their process, i'd love to have you on too sometime this week!

Submitted

That would be awesome! I put a lot of work into my game too and I'd love to talk about it

Developer

add me on discord! @bonejackal

Developer(+2)

No shame in it.
I was fully prepared for most people not to be into the genre. It is rather niche after all. I only got into some RTS games last year.
But I think it's awesome you are giving it another try. Bonejackal worked really hard on the ending and I think it's absolutely worth seeing.

Submitted(+2)

fun rts citybuilding, PEAK ending! i love the writing/worldbuiding style in this genre of media.

shoutouts bonejackal for hosting dev interviews, made me appreciate this one even more! 

we are (not) cooked

Developer(+1)

thank u so much!!!!! yeah i really wanted to do justice to the concept! i forgot to even mention that the enemies have fossil theming not only because they're allegorical for fossil fuels, but that the fossils that comprise them are extinct. like by relying on fossil fuels they'll drag us back into the ocean after extincting us too. it's kind of like divine justice or something. spent a long time thinking about it. :'3 sure hope we're not cooked IRL

Developer(+1)

Tysm, 

I agree that the theming and concept of our game really made it all come together. Congrats on getting to the end. 

Submitted(+2)

This was a real banger, my favorite so far. I stupidly went straight to hard mode and got sent back to the tutorial in defeat, but after I actually knew what I was doing this was super engaging. I love RTS games and this is a really cool interpretation of it. Its so moody and atmospheric and that ending hits HARD lol. Great work!

Developer

aw tysm dude 😭yea mike knows what he's doing. don't worry though, i couldn't beat hard first try either. i'm glad u liked it, and yeah i was grinding the wheels hard for the ending, it's basically all i did the last day. T w T

Developer

Respect for going for hard mode from the get go. 

I'm also glad that so far I have heard a lot of positive opinions from people who actually play RTS. I'm pretty new to the genre and this was my first shot at designing one myself, so I'm pumped to hear that you liked the interpretation of the genre. 

Tysm for playing :D

Submitted(+2)

nice submission again this year, this is pretty fun but I do like me an RTS, I like the theming and feel of it, I think this is the best example of power in an electricity sense I've seen, since you made good use of the light/darkness of the world. I didn't beat it yet on normal (a couple attempts after tutorial), but I have the feeling of wanting to try again soon, but I gotta rate others rn lol

Developer

ayo kobemano >:3 we are jam colleagues yet again

i put my whole themeussy into this one as much as i could. my jam partner mike did all the coding side of things while i did direction and assets real hard. i wanna see how u feel about the ending!!

Developer(+1)

Oh yes, bonejack really cooked with the theming while I was pulling my hair out trying to figure out the game design lol. 

Thanks for playing :D

Submitted(+2)

I'm now of the opinion that every RTS needs a part where you shoot god with a big gun.

Developer(+1)

u would be correct :3

Developer(+1)

Oh absolutely !

Submitted(+2)

as an RTS noob, i enjoyed playing on easy difficulty. i got the hang of things after messing myself up in the first minute twice lol. but the third attempt, i went all the way and beat it. i love the gloomy athmosphere, the mechanics are well thought out. managing a city that runs on non-renewable power and defending against attacks is very stressful... who knew?

Developer

o ya, i wanted it to be even more stressful, but it's the nature of the shorter deadline 😩😩 i wanted a lot more stuff to catch fire and for there to be notifications from systems HQ or smth that would have dialogue for when things are getting fucked up, but poor miichael and i were already worked to the brink . glad u enjoyed it and managed to beat it. :]

Developer(+2)

Congrats on finishing it >:D

Submitted(+4)

imagine living next to a big gun

Developer

i don't gotta imagine :3

Developer(+1)

wouldn't that be crazy o-O

Submitted(+4)

THE RED SEA PARTS

Developer

i will bury u deeper than the sundown

Submitted(+1)

lemme bring a shovel

Developer(+1)

We cannot wait any longer !