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Bonkahe

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A member registered Jun 19, 2018 · View creator page →

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Very cool!

Alrighty! thank you I will continue work then~
And thank you again for such wonderful music.

So I bought your Sound Track for a little project of mine, wonderful music! I'm loving it~
That being said I curious, I was unable to find any solid info on license, I would like to use this music in my project and actually am curious about maybe commissioning more specific stuff in the future, but I would like to have something a little solid on my ability to use it legally, is there any way you could help me with that?

Goodness, it's due to it not being signed, I'm not sure how to proceed, I will have to research some, I doubt I will be able to get it working for this jam as it requires me to export it from a mac desktop, I'm not sure when I'll have one available to do so with.

I apologize for the problems though.

Lol I'm glad it was enjoyable!
That is so odd though, that text font is the same as the one in the center, the only difference is that it is not caps, I think that the lower case of that font might be broken on linux, I made a version with it caps but unfortunately uploads are closed until after the game jam, so I can push the changes then.

Also these crashes on every scene swap are getting out of hand, I'm going to push an issue on the scene transition addon for this.

WOW! thank you so much for such a well thought out critique!
OK, so firstly as far the text goes, that is super annoying, the only thing I can think of is that maybe Godot isn't packing custom fonts in with the executable sometimes? That being said though, could you do me a favor and post a screenshot of the whole Main menu? I use several different fonts there and if I could narrow down which ones aren't working maybe I can figure out how to fix it.
Unless of course it's literally just that little bit of text that is not working.

Now for the gameplay, your absolutely right, I think almost everyone so far has said that the beginning is a bit confusing, I should have done at least some sort of shorter tutorial or something then went to that level. I am going to focus super hard next time on having clear explanation of things.

So, the plan with the angel was actually that you shouldn't really be able to beat it if you didn't stop the assembly, but the end result was it just ended up being super spongy if you didn't, I think a possible solution is instead of making it's health be more based on the amount of assembly you prevented in the first stage, maybe I would make the attacks come more frequently when, and do more damage, maybe even have more attacks, when the assembly is allowed to complete. I kind of added the water just to give you a fighting chance on the last stage, so I'm glad it was used!

The sound track was pulled from a Freesound.org, not me, and actually in hindsight, I'm going to modify the description with links to the artists, it was creative commons no attribution required license but a lot of people have been praising it and I want the praise to go the right people.

Thank you so much for enjoying my game though, and for the wonderful comment.

Oof, I am sorry, I don't currently have a Mac around to test on, but if you could send a screenshot of the errors? I might be able to find a solution on one of the many github issues out for Godot 4.

Lol thank you for playing and I'm glad you enjoyed it!

Lol I apologize for the crashes, I looked and looked and without building the source for the Godot 4 beta 14 I doubt I could hunt down the culprits, but yeah, the beginning definitely is a sore point for I think everyone who has played it, I would really have to nail down the concepts better and explain them better if I went further with it.
Thank you for your thoughts though!

Thank you!

Oh that's my bad about the controls, they're on the main menu but I was told by my fiance that they were way too small and un-noticable xD

Thank you for playing! Yes it was a gridmap, which was a pain to get working with nav mesh, and the tanks took a lot of optimization of ai code to get them to work without freezing the game.

Thanks again for playing though!

It was shameless references all the way through not gonna lie, Thank you so much for playing! I had heard it was difficult in the beginning from others as well, I'll have to work on better introduction next jam~

Thanks for playing!

The windows exe would not launch, it said it was missing the pck file.

A lovely game, I would suggest two changes, make it so that the game restarts on whatever wave you died on (if there's only two waves it's pretty much a non problem, but if you added more it might be), second I would make it so when you are injured and invincible you can still parry/attack, this allows the player to bootstrap their way back up, as it is you have to wait for it to wear off, and then block the next attack.

That being said very much enjoyed it man!

Of course, unfortunately quite a few people that we talked too didn't see the drawings on the wall, it might be something that would do better if the camera was more zoomed in. Yea I'll hit up yours, thanks man!

Yea I really did need to add vision cones for the enemy, one of the other guys brought it up, and I was getting to complicated, literally just an image added to their feet would have worked.

Ironically the idea of sight cones for the enemy was brought up, and I really should have listened when programming it :P, that being said I never thought of a skip button, really should have, Thanks man!

https://itch.io/jam/gmtk-2019/rate/461963
A stealth game where you can only experience a single sensation at a time.

A quite beautiful game, in tone and polish. I wish there was a rating section for aesthetics.

Top notch design man!

No download?

Hey there Fela, I would be interested in working with you guys, I've mostly been working on Vr stuff mostly, however I would love to take a short respite from that and do something completely different, I love almost any type of game but mostly I lean towards atmospheric games like journey or metro 2033, I added you on discord.