Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rush BossView game page

20 Seconds to Beat the Boss!
Submitted by calamitynolan (@NolanFilter) — 18 hours, 56 minutes before the deadline
Add to collection

Play game

Rush Boss's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wow really cool! I love the trippy bullet movement!

Great fights, amazing job!

Developer(+1)

Glad you enjoyed it, thanks for playing!

Submitted

Great game, had a LOT of fun

Developer

Thanks for playing!

Submitted

Great game, and as a bullet hell ejoyer this is one I definitely could replay for hours!

Developer

Good to hear, thank you for playing!

Submitted

I can beat only one boss for now! red one is hard core ahahah! great entry all game design based! make more bosses and more good games like this one!

Developer(+1)

Thanks, and good luck if you come back to it!

Submitted

Great game ! The design is simple, yet the mechanic is well thought. I noticed a blank spot on the green boss making it easier to defeat and almost impossible to die. Was it on purpose ?

Developer(+1)

Thank you for playing! It's not on purpose, but it is known. You've discovered a speedrunning strat!

Submitted

I really like the design of the last 3 black and white bosses. Great little game that I can see being expanded on. Good job!

Developer

Thanks for playing!

Submitted (1 edit)

Fan-tas-tic! You managed to achieve amazing variety with such a simlpe concept. I loved all the patterns and i got mesmerized by the bullet hell. The music is also fantastic. Im just really curious about how you did all the patterns, code wise. How did you manage to transition from one pattern to another? Simply amazing. Congrats! Im looking forward to anything else you will make, combat and game-design wise <3

Developer

Glad you enjoyed it! Thanks for playing!

For the code, pretty much every behavior had its own routine (for example, the screen clearing ultimate attack that every boss does at 20 seconds, or shooting in radial/line/direct patterns, or movement, or slams, etc) and then I layered those together. I wanted to make sure every boss had at least two orthogonal behaviors (so if you get used to one behavior, something else will happen to distract you), and there was a good mix of predictable patterns (I spent a lot of time on wolfram alpha tweaking sine functions) and surprising patterns that required you to learn how a boss worked.

If you want to see in more detail, I did a dev stream on my Twitch channel and the VOD is here: 

Submitted

The music in this game is awesome! I really love the track for the second level and the unlocked level with the weird sinewave boss, the tracks for those were especially epic, I wanted to keep doing those levels just to here it honestly.

I was having trouble before realizing that I could switch weapons (which was my fault I didn't properly read the controls!) but then realized that the hexagon shield weapon was awesome and can even deflect projectiles.

Did all the levels using that weapon, only managed to do the first boss with  the inital one. Nice work on this!

Developer (1 edit) (+1)

Thanks for playing, I'm glad you enjoyed it! Good to hear its beatable by someone other than me :P

Also, it's in the credits, but the background music is primarily from the album Game Over by Panda Beats! You can listen to the complete songs here: https://youtube.com/playlist?list=PLPEwKpHq_H2A2EO8gOed-UcQty2AB4Zea&si=Ifx58NNG...