Dang, this game is a rad thrill ride! A really ridiculous, fun idea executed quite well! It feels like a cool, surreal mix of Superhot and Doom, definitely adrenaline pumping all the way through. I couldn't help but smile every time while reloading all 40 of my guns and having a hard time seeing the edges of my screen, hahaha.
The gallery level sets up the premise well and the two wave based arenas is where this idea shines really great- it gets chaotic and frenetic in a super fun way. Also I quite liked the pace of introducing new guns and mechanics as you play too. Nice work and big props to the team!
bordenary
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This game is heavy, but it absolutely conveys the very real mental feeling of going through the relatively mundane process of making video games and living a life of safety while a lot of awful human suffering is happening elsewhere.
It's effective and appropriately doesn't pull any punches here. The way the game continues to play the audio coverage while you play through and go through your "day to day" actions, not to mention that the audio captions are literally surrounding your play space, it's a well done metaphor for capturing the cognitive dissonance between everyday normal life and the terrible suffering happening in Palestine.
I appreciate this game. It highlights an important message that we should do more for the Palestinian people that very much need help.
This is an incredible little game! There's a lot that usually has to work in concert nicely for a rhythm style game to work and this game does it all well in spades. Really cool and distinct aesthetic, great audio design, and nice overall feedback with the movement. The movement itself is unique, and getting into a flow state with the movement is fun! Lastly, the scoreboard display through the church is quite novel, and I like the idea of the artifact cleansing requiring the total souls of all players. Very cool work!
This game was really wonderful! It was very cute, fun and charming! There's a neat nuance to the control of moving/hitting the soccer ball while also avoiding the blockers. I appreciate how the hedgehog ragdolls at the end of each level, haha. I got into a really good grove of cruising through the levels, I was impressed by the amount of content that's here. Awesome work!
This game was well put together! I particularly liked the steady introduction to more complex puzzle mechanics- it never felt overwhelming and I could feel myself learning a bit more with each puzzle. I also thought it was cute and funny every time you'd lose and the camera would slowly zoom into USB plug, it was unexpectedly charming, haha. Two things I think I'd like are to have some better visual feedback on when the cord was just about to snap, and some indication of which robot I had selected with something like a highlight. Nice work overall!
This was a cool idea to tie the controller inputs together in different ways per level! Some of the platforming segments were a bit difficult, but not entirely impossible. Some areas were too dark to see where I was going which made it harder. With a few tweaks I think this central mechanic could be a solid base for more if you wanted to continue this idea!
Wow, this was a nice concept, and very strong take on the theme! This was oddly satisfying to connect computers together, I loved the way the progression curve is with how fast things ramp up and the slow and steady inclusion of the music. Very nice experience overall, leaves a very cool impression. Nice work!
Extremely cool idea executed in a solid way! Brings a new twist to escape room style puzzles, it's really satisfying to look around with the timelight and using it to interact with the past is pretty cool. Managed to make it to the elevator but got stuck on the white screen after entering the elevator, but I really enjoyed what I played. Nice work!
Didn't have another player to team up to play this, so I played both keyboard and controller with separate hands. Pretty neat idea, it's satisfying to avoid and maneuver the string between both characters. Took a bit to understand how to get score, but I figured that out. Really cute aesthetic, I can see this being great with two players. Nice work!