I can't function with the controls, it keeps mixing me up waay too much. I think if the climb buttons were toggle I could maybe do something more? or if the keys were in normal spots I could probably also do something.
What little of the physics I felt of your game felt quite nice though!
Play game
NEVER LET GO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1527 | 3.255 | 3.255 |
Originality | #1677 | 3.298 | 3.298 |
Overall | #1796 | 3.099 | 3.099 |
Fun | #2255 | 2.745 | 2.745 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme becaus the two climbers are linked together
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I like the concept of your game, but controls are really bad. Good job!
I couldn't wrap my head around the swinging mechanic, the controls are pretty tricky, but it looks great!
The game is quite innovative and fun, but hard for new players to get into (unless the game was intentioned for 2 players). I recommend adding a switch button or so (that'd break the game rules a bit but I'm sure there is a way). But once I get used to it, it became a very fun climbing game and the art was very pleasant to look at. Good job!
Good concept. Pretty hard to play on keyboard though. I found a bug where if you didn't press the climb button for the first time and press the movement button you can just move freely.
I liked the art and the physics of the game. However, when playing with keyboard it was a little bit hard for me as I don't use the English US layout. I might've been easier to select more common keys for the gameplay. Cool game!
A climbing game was one of the ideas I was considering, but this game is way better than whatever I would have created if I went that route. The controls took a bit to get used to, but it was fun once I got it. I would definitely say a controller is basically a necessity though.
I do have a few pieces of feedback though. At the start, it's a bit weird because you can move while not climbing until you leave a wall. I think this is what made the controls initially confusing to me. I think there could be maybe a better indicator to help differentiate the different climbers, maybe corresponding to their side of the controller. Also you can cheat moving up past a colored section by climbing with that guy and just spamming the climb button with the other.
The art and sound more than make up for these small issues though, and overall it was a great game.
Cool art choice! The level design is much more interesting than the rest of the climbing games in the jam. Good job!
Very tricky controls on a keyboard, but nice idea and excellent aesthetic!
Great game! The art style is cool and once you get the hang of it, swinging up the side of the mountain is incredibly satisfying. Nice job!
Leave a comment
Log in with itch.io to leave a comment.