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Tetraquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #635 | 3.818 | 3.818 |
Overall | #805 | 3.538 | 3.538 |
Originality | #817 | 3.659 | 3.659 |
Fun | #1376 | 3.136 | 3.136 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fused together tetris and some simple platforming combat.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fusing tetris with platforming is a very interesting idea. I would have liked it better if the tetris blocks and the platforming character had the same controls, because it's kinda confusing to control both.
Very fun and challenging! awesome job making this :D
Thanks for playing!
i love the art style, i probably played this the longest of any game jam game so far :3
oh that's really great to hear! Thank you for playing :)
And so begins a bitter rivalry...
I really like the direction you took this in! I had considered having the tetris and platforming be simultaneous , but thought it would be too chaotic. However, you made some really clever design choices that made it work tremulously well, particularly with the controls! Stuff like only having one rotate button and not having a hard drop and having the player continually shot instead of shooting with the button simplified things just enough to make controlling two different game types manageable!
And the artstyle is fantastic! Definitely out did me in that category. It's simple, cohesive, and most importantly it feels complete!
So you've arrived...
First of all, thanks for playing!
Let me even out the playing field by saying that I had to cheat a bit with the tetris part of the game. I flat out used kinematic bodies for each block, so I couldn't really program it the way tetris goes. (Rotating real fast near the floor or edges can make them overlap and stick, I am quite unsure how to fix it. Also let me be honest, I still have no idea how to code in the hard drop) . I had an early version of the game where you did a whole lot of things manually (for example, the shots followed your mouse) that was just even more chaos.
I'm really glad hearing people liked the art. Fixing up how the game looks was the very first thing I did when I finally thought of this idea for the jam, so I'm happy it turned out well.
Interesting approach to use kinematic bodies! That's actually pretty clever way to save some coding time for a jam.
I have no idea what the "normal" way is to code Tetris, but I just used a 2d array of simple struct objects that I just had a few attributes representing each cell on the game board. And then from there is was just a matter of having positions correspond to those cells and basically moving blocks around on them.
I'm sure there's lots of places where my code was needlessly complex, but I think it got the job done.
Also! On the GMTK stream today I found a new competitor! They took it in a totally different direction, but it's still.got the core idea of Tetris blocks building the level for a player.
https://berneytd.itch.io/tetrungeon
OMG this is so hard! It is already difficult for me to play regular tetris, but this is much more fun. Really good concept and implementation. Well done!
My thought process was literally "i want to make tetris even harder" haha. Thanks for playing :)
Very nice approach to do something different with a Tetris-style game! Really appreciate this game, good job!
Thank you :) I appreciate your appreciation!
It takes a bit to get used to the controls so things end up being pretty rough at first. Other than that, I found it pretty fun. Nice job!
It does take a bit of extra mind power to focus on two things at once, but that is exactly what I wanted people to do! Thanks for playing :)
This is pretty interesting! I appreciate that the player character shoots automatically, there's already so much I have to watch out for. It takes a couple of lives just to get the hang of handling both controls, but it's cool to see how high the skill ceiling is! Good work :)
Yeah! Took me some time to realize that manually shooting was gonna be too much of a hassle when youre already moving around two things at once. Big thank you for your great comment :)
This is a pretty original idea! Really fun and perfectly implemented. Good job :)
Oh thanks! I really tried hard to make something not as obviously tied to the theme. Thanks for playing!
had great fun playing this for a bit, good job :)
Thank you for the feedback!
This is a super fun idea! I gets chaotic very quickly and even though that's probably the intention, I would appreciate it if the game was a bit slower. Great work overall, I really enjoyed playing it.
Thanks! I'm taking note of slowing it down a peg haha. I'm glad you enjoyed!
Hahahah I just learned that I suck at tetris. This concept is really cool though! Maybe the blocks could have fallen a tad bit slower, so you have more time to think about your next move.
I will consider adding a difficulty option post jam~ (And an actual game menu) I do get the blocks are falling too fast comment a lot haha. Thanks for playing!
Hahahah I just learned that I suck at tetris. This concept is really cool though! Maybe the blocks could have fallen a tad bit slower, so you have more time to think about your next move.
That is an amazing idea and really polished. I would say that it might have been nice to have the blocks crush the enemies as well, it would have added another element to the game, do you crush these enemies over here, or use the blocks to fit in somewhere else to create a line.
Really great stuff.
Oh they do!!! Well kinda. The brick my spawn a new one, but at least it keeps their population down. The brick can crush you too, so watch out for that. Thanks for playing!
Nice combination of games put together! Definitely a bit brain bendy, but cool to play once you get the hang of it. Solid presentation, nice music and cool idea!
Thank you!
Good presentation, but I didn't really understand the gameplay.
thank you! Sorry the game itself was confusing. I hope you had a bit of fun though!
Nice concept and a really cool aesthetic :D
Like a few others, I was disappointingly bad at it! But I had fun, nevertheless!
Thanks!
I'm sure you did fine :) Happy to hear you had fun!
The game's art style is sooooo goood!
Oh thank you!
What he said \/
Great idea! Also the art and the music fits really well.
Pretty hard to play though because the blocks fall too fast and the controls are a bit confusing. I didn't even know you can move the falling blocks for the first minute. Maybe slow down the falling blocks and gradually increase the speed of the blocks, and also explain the control scheme to the player.
Thanks for playing!
I was really considering a difficulty menu and a start screen but I was starting to run out of steam. I put basic controls in the game itself for you to figure it out, and made additional instructions in the game page itself. I'll fix those up for when the voting period ends :)