For me, this is my third game jam I’ve ever entered, and usually my biggest problem is that I scope way too high. For this jam I focused on a simple but effective gameplay loop, working on a few mechanics initially and began building the experience almost right away.
In another jam the advice was “build a game you can finish in a 3rd of the time, use the rest for polish and extra content” (I’m paraphrasing of course lol).
Having this advice in the back of my mind was helpful. I didn’t follow it perfectly though, and definitely did have to rush to get some final things put together, but I’m proud of finally scoping a little better and making a more polished experience.
I’m excited to hear what others have drawn from this experience :) Jams should be a place for experimentation and growth. I hope you all had that!