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EternaLantern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Direction | #20 | 4.167 | 4.167 |
Overall | #63 | 3.561 | 3.561 |
Game Design | #68 | 3.556 | 3.556 |
Fun | #95 | 3.389 | 3.389 |
Innovation | #106 | 3.361 | 3.361 |
Theme | #186 | 3.333 | 3.333 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I know you watched the stream, but this is for reference. I think this game could greatly benefit from basic game optimizations such as static batching, reducing material instances, culling, LODs(level of detail), baking the lighting ect. Other than that, the premise of this game was great and the gameplay itself felt carefully crafted:
Very impressive given the amount of time available in the game jam!
The camera felt nice to use, and I liked how it rotated as events happened to focus on what was happening (e.g. climbing up a ladder). I liked the character animations, and the art style worked quite well with the gameplay.
The game also felt quite intuitive to play and well polished! Definitely incorporated the game jam theme well. The lantern bouncing off the walls felt quite nice to use (and satisfying when you bounce it off multiple walls to hit a lantern). Combat felt quite difficult, but that's not necessarily an issue.
I also liked that there were secrets to find (e.g. needing to backtrack to the first room after unlocking the lantern to find the another relic piece). Also no idea if it was intentional or not, but I loved how the "mark of your success" was called Lost Relic Piece (in the Lost Relic Games game jam), was a nice touch.
Overall, I was very impressed by what you managed to do in so little time, and I think this could very well be the basis for something much bigger!
Loved the art style and the game is really good! Great job!
Great art style and animations,and the mechanics are great too!
Amazing Job!
Nice dungeon crawler game that you've made! I like the chain lantern, and how t ricochets off the walls.. that's a nice little game mechanic, connecting the lantern to the flame pits! Well done on solid game :D
The artstyle looks great. I had no issue with the web version.
Great art style. I will suggest anyone to try the desktop build out for full experience.
The game was really fun. Although a bit away from the theme “Connection” (to me). But the mechanics were really fun. I love the marker around the player too, I wish that was used for showing the objective instead. Such quality of life updates were missing a bit. But overall, good game.
I really like the graphics, this feels very professionally made. I'm not 100% sure how the theme ties into this, I'm sure it has something to do with the chain but that felt like a normal bouncing projectiles. other than that great game.
I think that's a product of me mostly focusing on getting somewhat competent game systems together and then squeezing some of the theme later in the pipeline 😅 I think that's a valid lesson for the next jam I do to focus on theme first and not spend lots of time on things that ultimately didn't end up being relevant to the experience.
Thanks!
The art in game is very professional.
I love the exploration, especially finding the hidden relics. However it was a bit hard when it comes to the linking of the flames. If there could be a way to see from a distance, or a hint that the player is aiming close to the brazier that would make it much better. Other than that this is a well balanced entry! Great work!
A little auto-aim here, bigger projectile's there, a dash of hints, you're right these things will help smooth out the experience - they're on the list for a post-jam version I'll be putting up soon.
Thanks for playing!
I love a good dungeon adventure and this did not disappoint. Your expertise shows with the 3D environment, titular lantern, small cinematic details, and the UI.
Nicely done.
Wow, this is amazing. The swinging of the lantern felt so smooth, can't get tired of it.
I had a few bugs that kinda ruined the immersion, but for sure I know this can be polished, tweaked and balanced. Oh, and in order not to fall of the rock bridges, I felt much confident using a controller, while for aiming it is the mouse that I prefer. I would try to find the balance in that.
Really great prototype which I look forward to see be updated :D
You're right about the moving with controller being better and aiming with mouse being better. I think I will adopt control schemes found in other games to smooth out the disconnect between the two input methods.
Thanks for playing!
This is so cool! Love the art and especially that flail fire staff thing!
So satisfying to bounce it around. Did you make all the animations and assets yourself? They are amazing! They fit so well together and blend seamlessly!
My only criticism would be that I feel the strikes should have slightly more weight to them. I personally prefer combat that doesn't slow down movement, but if you do want to make it come at a cost of movement and agility, it should have a bigger punch and weight when you do it.
All in all great game! :D
Good job!
Thanks a bunch, I created the character models / environments / textures / VFX myself, the animations are from some Unity asset store packages listed in the credits. You're right, adding more visual punch and juice for impacts is high on the priority list!
Do not abandon this, you have a winner on your hand here if you release this on all platforms especially mobile.
really cool game. Its amazing what you achived in this short time period!
I like this reminds me of the last few games I have played through recently that a lot of people in the comments have said already. I was getting confused with controls because I was playing without a controller so that took some time to figure out. I also had something weird happen after killing an enemy I got stuck on their body for a bit but I managed to escape thankfully. The other thing too is I had to force close the game I think an options menu would be a great add. The feel of the game is nice and I like the atmosphere. The one thing that took me out of it was when the audio would either loop or it was just cutting out on my end. I think this concept has a ton of potential to become a full game!
Thanks for putting up with the messy controls and bugs, you're right there's a lot to iron out in all areas. I will be putting out an updated version after the game jam ends so hope your experience will improve then if you're willing to give it another go!
awesome I look forward to it. I plan on doing the same for mine. Got some work to do to make it better. Our brains are expanding.
I could only play the cursed WebGL version but this was a nice concept and could see it expand! Great stuff and impressive work within the time.
Clearly this is a prototype for a fully-fledged game, so I hope you keep expanding on it.
I really enjoyed the mechanics and atmosphere here.
My only suggestions are some quality of life stuff, like being able to cancel your lantern at any time.
We talked on discord, so I don't have anything to say here :)