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boxgaming
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Recent community posts
Yes, definitely still working on the game engine. You can check out the GX project on github here:
https://github.com/boxgaming/gx
All of the example programs are in the samples folder.
You can also view the source for the sleighless demo and run it right in the browser here:
https://boxgaming.github.io/qbjs-samples/#src=sleighless.zip
This one definitely has the dungeon boss battle feel. The music was great. I like the healing fountain aspect. It would make it a little easier to tell what is going on in the battle if the fireball displayed on top of the player character when you are hit and if there was some sort of attack animation when attacking the enemy to distinguish between movement and attack.
(Great to see another QBJS submission!)
I really enjoyed the art and animation of the characters, especially the the fist that comes out of the player blob cube when you punch, ha! It would be great if there was a squish sound when the player lands after a jump.
The game was super easy to beat and it wasn’t clear to me why I should try to destroy the cubes when I can just rapid blob punch the enemy to a quick victory.
This is a very polished puzzle game. Menus and UI look great. Tutorial is good. Overall, it is a good example of how very simple game mechanics can be used effectively.
It would be interesting to add some additional mechanics to make the game more challenging in the later levels (e.g. blocks that move when you touch them, blocks that disappear after they’ve been touched a certain number of times).