Ah, it's coming out around the 7th of October, but thank you! Hopefully I can deliver.
Boxman12
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This is extremely helpful feedback. There's two things I can't act on, namely changing the size of the dialog window because yeah, it kinda has to waste a bit of space to accomodate for longer lines unfortunately, and much as I would like to, I'm not sure I'll be able to add a back button, though I will try. An option to hide the reticule and a "fullscreen image" button are very good ideas that I can act on pretty easily, I'll make sure to work on them whenever I'm able.
The pause screen in general needs a big overhaul, though that may be outside the scope of the demo. For episode 1 I'll likely turn it in to a traditional menu with Inventory, Options, Main Menu and Quit buttons rather than the bolted together inventory/quit screen it is now. Having LMB be a text advance/interact "button" is a highly requested feature too, I'll try and add that to the last demo fix I do in a few days. Changing the Master default volume is easy enough, though I'll probably default it to 0.75, since it's largely not been a complaint.
No plans to add being able to see "yourself" currently outside of cast shadows, apologies.
Thank you very much for the feedback, it's greatly appreciated!
This was mostly a test to see what I could throw together part time in two weeks for the lewd jam. I agree that it isn't particularly substantial, but getting a bit of practice in with Game Maker has reassured me that I can do more with it in the future. Thank you for the feedback, the style itself was attempting to emulate the style of the old DCAU cartoon Justice League Unlimited.