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Boxman12

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A member registered Nov 30, 2017 · View creator page →

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Whoops, noted, I'll fix that in Sunday's patch

You need to explore the house fully, though as a small tip, look around the top floor!

And noted, I'll fix that in Sunday's patch

I suspect that might be it, I've no idea what I'm doing with itch backend stuff, it does work for Windows but needs a machine capable of using Vulkan rendering

That's the goal! I'm sending the game in for initial approval tomorrow. The setup is mostly done, i just need to get through the approval process and I can establish a steam release date

Thank you, that's very kind

I suspect that your PC can't run Vulkan rendering, which is what the game uses. I'm not sure there is a fix for this, I'm afraid. I'll happily refund you though.

Whoops, noted, I'll fix that

No, if you've bought it should should be able to just redownload it, right?

Sorry about that, that's a known issue. You can back out to the main menu and hit continue to unstick yourself, but right now the only advice I have is don't jump up there.

Oh fuck, yeah I never did set a flag for him leaving lol

That being a minor bug, I'll push that to an end of the week update. If anything's actually broken I'll fix it ASAP, but minor progression bugs like this, I'll fix in a big batch after a break, apologies.

This is fixed in the newer version, apologies!

I just published a version where the elevator and Francesca's cutscenes crashing are fixed, was pure carelessness on my part that they got published, apologies. As for getting stuck, that's a known issue, but would require a significant overhaul to the way the movment works in 3D which I am simply not able to do right now, though it is a priority. I don't have a fix for that other than returning to the main menu, your progress saves every time you enter a room, so you lose nothing by continuing there.

Yep, that's now a known issue, you and several others have posted about it. I'll fix it tomorrow as soon as I can!

They just don't exist yet, apologies. I intended to fix that before launch and just give them normal inspect text, but it completely slipped my mind

Which lesson exactly? And yeah that's absolutely bizzare, I'll be doing a bunch of bug fixes tomorrow, thanks for the report!

Please post any feedback, features you would like to see, non-technical issues etc etc you had with the game here!

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Please post any bugs or other technical issues you have in this thread. Be aware that your machine must be able to use Vulkan rendering!

FIXED THE ISSUE WHERE FRANCESCA'S CUTSCENES CAUSE CRASHING, extremely sorry about that, total flub on my part.

Well now that would be spoilers

Almost certainly, yes

Ah, it's coming out around the 7th of October, but thank you! Hopefully I can deliver.

This is extremely helpful feedback. There's two things I can't act on, namely changing the size of the dialog window because yeah, it kinda has to waste a bit of space to accomodate for longer lines unfortunately, and much as I would like to, I'm not sure I'll be able to add a back button, though I will try. An option to hide the reticule and a "fullscreen image" button are very good ideas that I can act on pretty easily, I'll make sure to work on them whenever I'm able.

By in large, the state of the player is gonna be locked to individual rooms, but a state indicator in the pause menu that doubles as a little bonus CG is a good idea, hmm. Much to consider.

The current plan is for episode 1 to release late September/early October at the latest. Fingers crossed I can get it done sooner than that, but thank you very much for the support!

Ah, I'm afraid there's not much I can do about that, windows has just decided the file is suspicious. It's perfectly safe though.

Should be fixed now!

That's been fixed in the new update!

Fixed that on the latest update!

That's extremely strange, yeah. I'm afraid I have no idea what's causing that. All I can think to do is try launching it again, and failing that, updating your graphics drivers, apologies.

That is a very good question. It's something I've considered, and I'd love to, but it's really a question of time. I'd need to push back development a bit to implement translation features now, and I'm not sure I can afford that. I'll see what I can do though!

That's very strange. Does it generate a crash report at all?

The pause screen in general needs a big overhaul, though that may be outside the scope of the demo. For episode 1 I'll likely turn it in to a traditional menu with Inventory, Options, Main Menu and Quit buttons rather than the bolted together inventory/quit screen it is now. Having LMB be a text advance/interact "button" is a highly requested feature too, I'll try and add that to the last demo fix I do in a few days.  Changing the Master default volume is easy enough, though I'll probably default it to 0.75, since it's largely not been a complaint.

No plans to add being able to see "yourself" currently outside of cast shadows, apologies.

Thank you very much for the feedback, it's greatly appreciated!

Nothing that isn't listed in the hotfix announcement, I just forgot to update the version number. I'll resync them when I make the last demo hotfix in a few days.

Extremely useful feedback, thank you very much! I am aware that the demo is very dense but not very long, that is something I'm going to make sure to improve on in the main game with some minigames, more exploration etc etc.

I just set a release date and didn't realize it would lock what's already out, huge apologies.

That is definitely a feature I'd like to add for Episode 1, it's just a matter of making the assets for it, getting Godot to cooperate etc etc

I'll give that a look and fix that, I very well may have misplaced a negative sign somewhere so Elliot's head rotates the wrong way.

Ah, yes, that's a known issue. Apologies, I completely forgot to set the music to loop naturally, so it can only "start" between rooms. I'll fix that as soon as I'm home in a week, there'll be one last build released for the demo then to fix any final issues that people have.

Ah, that's a very fair question. It's going to be largely a single, static story, with exploration revealing some hidden scenes and scenes unlocked via minigames. I'll update the description now to better reflect that.

It is a safe download, I think it's because it's a rar with an EXE in it, it trips a lot of malware detectors

Got it, I'll see what I can do to fix that.