Whoops, noted, I'll fix that in Sunday's patch
Boxman12
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I just published a version where the elevator and Francesca's cutscenes crashing are fixed, was pure carelessness on my part that they got published, apologies. As for getting stuck, that's a known issue, but would require a significant overhaul to the way the movment works in 3D which I am simply not able to do right now, though it is a priority. I don't have a fix for that other than returning to the main menu, your progress saves every time you enter a room, so you lose nothing by continuing there.
This is extremely helpful feedback. There's two things I can't act on, namely changing the size of the dialog window because yeah, it kinda has to waste a bit of space to accomodate for longer lines unfortunately, and much as I would like to, I'm not sure I'll be able to add a back button, though I will try. An option to hide the reticule and a "fullscreen image" button are very good ideas that I can act on pretty easily, I'll make sure to work on them whenever I'm able.
The pause screen in general needs a big overhaul, though that may be outside the scope of the demo. For episode 1 I'll likely turn it in to a traditional menu with Inventory, Options, Main Menu and Quit buttons rather than the bolted together inventory/quit screen it is now. Having LMB be a text advance/interact "button" is a highly requested feature too, I'll try and add that to the last demo fix I do in a few days. Changing the Master default volume is easy enough, though I'll probably default it to 0.75, since it's largely not been a complaint.
No plans to add being able to see "yourself" currently outside of cast shadows, apologies.
Thank you very much for the feedback, it's greatly appreciated!