Please leave any comments, review or feedback not related to bugs and typos here! I'll read everything as soon as I can.
A first person meet-'n-fuck-like · By
The leaves/rose contextual pointer is very good, easy to get used to.
CG are looking great.
Auto dialogue speed is way too fast, doesn't leave enough time to read properly, could easily slow it down by half or two thirds.
"Skip" should be renamed to "Next" and "Skip All" to "Skip".
The jump sound is very goofy.
The shower doesn't look like a shower, should probably be open when nobody's in it.
God bless you Boxchad for making their Relationship THAT way... I don't care even if there are some shady things behinds this... Right know... I can't be more happy...
Now about the constructive feedback:
Sensitivity is a little high
We need to figure out the key binding cuz no tutorial i guess
Icons with text are a little hard to read (Small)
Same for the CG screen (You can't see all the details cuz it's like 1/3 of the screen)
Game's cool even without changing those things, but since you asked )
I'm aware a lot of this is probably gonna be improved on future versions, but I'll just list out my thoughts as if I'm judging this as complete.
Having the option to click to advance text would be neat, as that is how I usually read VNs.
CGs, character design, UI design and atmosphere are all amazing.
Some effects on the presentation of the CGs could be polished, like fade-ins and outs or swipes on the comic-like panels instead them just popping in.
Additionally, audio to go with visuals (either short or longer plapping noises)
Very good dialogue (both main and interaction fluff), mouse sensitivity seems a bit high for me?
Overall this is a fantastic start! Super excited for the rest.
Mouse Camera Sensitivity a bit too high so maybe an option to allow Players to adjust.
Also an option to use Left Click as an alt key for E when doing dialogue.
Also the Shower was hard to detect as I thought this was part of the wall corner until I interacted with it. Not sure if intended or not, but would like more of a glass effect to show a shower. Also the Bathroom feels too spacious imo.
Very nice work so far! Random thoughts in no particular order:
I echo the statement about clicking to advance text.
Some kind of toggle to auto-run would e nice
I love the overall atmosphere and design so far! Very distinctive.
Couldn't find a way to exit the game or quit. I just Alt+F4'd.
Like the music choice. Not what one would expect of a porn game
Not much else honestly. Excited to see where this ends up.
Nothing much to add on my part but will anyways, being able to use the mouse would be nice, and I guess this should go on the bugs thread but sometimes the inventory key doesn't work.
the low poly aesthetic is really nice, the music is really cool, it has this opulent but decadent feel that is very fitting, and Elliot is such an asshole that it circles around to being enjoyable to read his commentary on shit. The porn is the usual from you, hot.
What's the plan for the game? Is it going to be a kinetic novel(no to little choices that change the story)?
Are there going to be divergent paths?
Is it just an adventure set in the 1st person where you gotta grab what you need and bring it to someone?
The tags and description give too little info to tell what kind of game it is.
So far, I have to say that I'm pleased with what I saw in the game, although it felt a little underwhelming in my experience.
Let me explain
Artwork wise, it is quite good already, no complains on my end there. I haven't really seen any glitches or visual bugs about it either, everything looked neat and pristine. CG Scenes were also pretty nice, characters look pretty, I love our main protagonist and how endowed he is too (heh, I had to say it) and I look forward to seeing how this game progresses in the future in general. (I was so looking forward to your character being able to peek on his brother while taking a shower, to see how he would've reacted.. but the scenes are pretty much back to back, more scenes so close to each other would've felt overwhelming)
I do have to say, the main menu fooled me a bit as we see an animated small scene of the maid giving our character a blowjob, which made me believe that the scenes we have in game would be animated. But that's a small detail, scenes were pretty detailed as they were with quite a few variations between dialogues.
Story-wise.. there isn't really much, and this is the part where I felt a little underwhelmed I think. I know it's a DEMO, and demos are a demostration of what the game has to offer, but even for a DEMO this was a little too short. We only really managed to see the introduction with the sex scene, the shower scene and the condom scene.. I was expecting the DEMO to be at least half an hour long or so.. but it didn't even last ten minutes, and I took my time exploring as I like to do in every game
Left a rather bittersweet taste on that end.
Features presented looked fine to me, I didn't really try a few of time like the skipping feature.. but the others seemed okay to me, not much more to add on them. One thing that I would have preferred though is if we could interact with the dialogue to move it forward with LMB. It's the typical button for pretty much any game or eroge out there, I quickly adjusted, but pressing E to interact feels a little awkward
Sound effects are okay too.
Overall, DEMO was pretty okay, very short as I mentioned above, but not bad at all. I look forward to seeing how this game develops, thanks for the hard work :)
Allow Settings to be accessed while paused. Someone above also had the same issue with the shower. It also just kinda looks like its part of the wall.
Perhaps being able to left click to interact with things would also be useful. I found it clunky (as a traditional MnK user) to have to press E then use my mouse to interact with the options.
Suggesting default music option to be half instead of max. Game was loud af to start.
Any thoughts about being able to look down and see the player model or have some way of "being" the character? It would add a nice touch. Looking down and seeing my dong or fully clothed body.
Overall very nice concept/start. The pixel art is very good and the 3D modeling style you have going is very enjoyable.
The pause screen in general needs a big overhaul, though that may be outside the scope of the demo. For episode 1 I'll likely turn it in to a traditional menu with Inventory, Options, Main Menu and Quit buttons rather than the bolted together inventory/quit screen it is now. Having LMB be a text advance/interact "button" is a highly requested feature too, I'll try and add that to the last demo fix I do in a few days. Changing the Master default volume is easy enough, though I'll probably default it to 0.75, since it's largely not been a complaint.
No plans to add being able to see "yourself" currently outside of cast shadows, apologies.
Thank you very much for the feedback, it's greatly appreciated!
really enjoyed what was there, the "extra" scene you can find in particular rung my bell pretty damn well. (licky licky~)
very minor thing that'll matter more for the full game but as well as an inventory (obviously) it'd probably be good to have a status for what state the player is in. Just because it matters how you're dressed and if you're nude or not. Not really needed for this demo since there's really no way to get mixed up but i think it'd be good for full release maybe. Also an excuse for us to ogle the MC some more.
I agree with a lot that I've already seen in the thread, so I'm not going to echo them and same goes for all the good people have said already, I really enjoyed the demo and look forward to where this project goes. So I'm just leaving feedback on what I think could be made better that I don't think has been mentioned in the thread.
- Add an option to hide the orange dot in the middle of the screen. This is strictly a personal nitpick. Personally I'd prefer if nothing was there and then the rose appears when I'm looking at something interactible. This is not necessary at all, I just think it'd be a nice option.
- Add the ability to enlarge the artwork. A button or keybind to show the art in the full window would be great, to really be able to enjoy the greatness at work.
- A lot of space in the window during dialogue/sex-scene is wasted. Mainly to the sides and in the dialogue box being a bit too big. Shrinking the dialogue box a bit on the height would allow to expand the art-section of the dialogue/sex-scene. The dialogue box right now takes up too much space for what it actually ends up being used for, as most text barely even takes up a third of the full height. Maybe this will change when longer dialogues per step in the scene are written, but as it seems now it takes up unnecessary amounts of space.
- Add the ability to go backwards in scenes. Currently there's a text-log, which is great, but being able to go backwards to change the images and rewind the scene would be great to be able to really enjoy the sex scenes to the fullest. Keybind for this would preferably be like Q (to be a counter to E going forward) or scroll up on the mouse wheel and ofc at the same time adding scrolling down to go forward.
Again, really looking forward to see the future of this. So far, this is amazing.
This is extremely helpful feedback. There's two things I can't act on, namely changing the size of the dialog window because yeah, it kinda has to waste a bit of space to accomodate for longer lines unfortunately, and much as I would like to, I'm not sure I'll be able to add a back button, though I will try. An option to hide the reticule and a "fullscreen image" button are very good ideas that I can act on pretty easily, I'll make sure to work on them whenever I'm able.
quick issues I spotted and feeback after a quick playthrough.
* Vsync setting seems to reset after CG's.
* In the parlor scene, George says "my health is slightly worse that deteriorated" instead of "THAN deteriorated".
* In the swimming lesson CG's the word "unorthadox" should be spelled as "unorthodox".
* the "peeping on Emil" scene can be re-triggered every time you enter the bathroom.
* the History Lesson minigame doesn't have any sort of instructions on how it works like the swimming lesson does.
* during the History Lesson minigame, the lesson says that George "established his monopoly about 5 years AFTER Miracle Day", but the correct answer in the quiz is "A few years before Miracle Day".
Great work so far! Can't wait to see more! (also i'm missing like 1 CG and it's driving me cazy that I can't find it)