this is really cool! i've been playing it for a couple days now, i'm impressed with the puzzles. what is the process for coming up with a puzzle like this?
brassmuffin
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this is fun! it took a second for me to get into, it was hard to gauge how far i would walk or how high i would jump. but once i started to get the hang of it the puzzles were really satisfying. maybe if you showed where each card would take you on its own rather than the final destination of all the cards, it would be a little more intuitive without taking away from the puzzle aspect.
this is awesome! its super polished, i'm surprised it only took a week. the mechanic when you lose the package and have to go retrieve it reminds me a lot of yoshis island, and i like that you have to take so many different routes through the same level. i sometimes did not understand what some of the penalties did though, like weightless
i love all the art and character design, its super creative and funny. the little role call with descriptions was a good touch, they're all very interesting and made me laugh. its a good concept, and i also like the upgrade system. i think it would be a lot more fun if there was more to do than just heal your allies. like maybe if another way to heal them besides just shooting them. or like the ability to make force fields to block enemies or somethin. it might also help the pacing if the enemies were more organized, and like came in waves or something.
Game Title/URL: https://brassmuffin.itch.io/work-approval-inc
Pitch/Information: You're playing as a dude working a boring office job, and have to keep yourself entertained by playing games when your boss isn't looking.
I'd like feedback on: Anything
I need help on: There's a bug when opening the computer where any obstacles that were on screen will pause for a second before moving. I stop them by setting their velocity to 0 when the computer is closed and setting it back to -10 when its open. It used to work fine but something changed and i've got no idea what happened.