Very nice and well executed, quite pretty. Actually shares some mecanics with our entry (we mess with the inputs, not the items)
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The Dungeon Puzzler's Lament's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #252 | 4.052 | 4.052 |
Enjoyment | #334 | 3.863 | 3.863 |
Presentation | #358 | 4.235 | 4.235 |
Creativity | #364 | 4.059 | 4.059 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Take the role as a dungeon puzzle designer to invent a puzzle which has a given solution
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really cool game! Had an awesome time solving the puzzles! I had most trouble with puzzle 12. Unfortunately I wasn't able to finish the entire game, because this configuration made the game freeze, which lead me to have to replay the entire game. I am super amazed you were able to pull this off in the 48 hour limit!
I love this puzzle game! It's feels so different in a good way. The pixel art is great. But please don't use a z/y as key for control. I have a German keyboard and it so difficult because the z is next to the t.
This was a super cool take on the dungeon building style game. Our games were both inspired by the Gameboy which is super cool. I much preferred your assets over mine. Awesome work on your entry!
Definitely an interesting concept and take on the theme. The puzzles ranged from okay to good, most of them had some interesting idea that isn't immediately obvious, though the exact counting of turns was abit finicky. The wide cast of items and enemies definitely adds to the variety of the puzzles, and there were nice interactions between the mechanics and elements, like how the squid can steal items too.
The overall vibe of the game was great! I liked the GBA style graphics and sound effects, the whole aesthetic is pretty cohesive.
Nice to see another GBA game on the jam! Played the whole game on my trusty old SP and was perfectly good fun. The mechanics are plenty intuitive and the levels are really well designed.
One very minor nitpick, maybe see about increasing the music volume in the game itself a little, might also reduce the hiss?
Very cool and challenging puzzles, and the sfx reminded me a lot of Zelda, which I loved!
Outstanding presentation! The audio crackled a little for me but I think that's an emulator issue. Mad props for making a game for retro hardware <3
I like the variety of mechanics and how many ways they are combined to make some pretty clever puzzles.
Loved the idea of adding things to the level! Would be cool if we could interact with the hero's actions too, but maybe for a future development.
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