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Brooks Miller

23
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A member registered Jan 28, 2022 · View creator page →

Creator of

Recent community posts

The information for this jam states that pixel/voxel art is preferred, does that mean the entire game should be in 2D using pixel art? Or can we use 3D assets and utilize  pixel/voxel art for the cabinet/background?

I really like the mechanics in this game. The art is cool and well implemented, the music is awesome and there are a lot of levels. Well done overall!

I had a difficult time with this. I spammed the 'R' button to remain sane but the screen when completely black and I was unable to continue playing.

Really well executed. The art was amazing! The music is astounding and the story is gripping. I like how the game play punished the player for a lack of accuracy. Overall well done!

Thanks for the feedback! I am glad you enjoyed it, the environment was suppose to be off putting and surreal so I am glad it came across as such!

Our playtesters found it very spooky as well. My wife almost fell out of her seat. Thanks for playing!

Thank you for your feedback! I am glad you enjoyed the music and ambience! We were striving for something like the Backrooms. I am glad it came across as such.

Thanks for the feedback, I am glad you enjoyed the environment. This took us the longest to prepare. The concept was based off of the Backrooms.

Thanks for the feedback! I am glad you enjoyed the mechanics. The stamina meter was something we went back and forth on for it's functionality. We thought it would be more punishing to slow down the game play a bit. Your concerns are dually noted!

Thank you for your feedback! I am glad that we could give you a bit of a fright! Our playtester (my wife) jumped a lot during their first run through lol.

Thank you for your feedback! The Backrooms concept is what we were striving for. I agree about the environment needing a bit more, hopefully we can add in a future patch. Thanks again!

The art and music are awesome, the controls feel tight. Overall excellent work!

Excellent story, the art is awesome and the map size is huge. Very impressive!

Nicely done, I like the functionality of the hookshot and the music was cool. I didn't understand the lose condition for the boss though. Great job overall!

I really enjoyed this game! The idea of flying around a space station is really well implemented. The art and music was awesome! Excellent work!

The boomerang physics feel really good, the limitation is used in a creative manner. The music is also very cool. Well done overall.

Excellent work! I like the core concept of this and the upgrade system is awesome. Overall well done!

I am experiencing the same issues with the embedded player as MrMelonMonkey. Cool concept overall!

Very nice work on this game, the art style and animation is very interesting. I noticed that when I was playing through the web player that I could fall off the first ledge and continue the level. I could continue playing but no other platforms spawned. Overall excellent work!

Excellent work on this project, the gameplay and core mechanics fit the limitations and theme of this game jam. The audio and voice work were incredible and the environment was very scary. Overall well done!

Excellent game, I like the style of the art and the music.  The mechanics of the game are explained well by the cutscene. I would recommend explaining the controls either in the cutscene or in the description though. Overall well done!

Hello I am looking for a team that can work on the EU timezone, I am in GMT +2 time zone but I can be flexible on a schedule. I have 5 years of professional experience as a QA working for an agile mobile game studio and I have a computer science degree. During the 2022 global game jam I was a designer for Aspect, a 2.5D puzzle platformer (Link down below). I am a novice at Unity but I am a fast learner. I am looking for an lead developer, an artist, and a sound designer. I am happy to step into any role required for the team. Thanks!

https://globalgamejam.org/2022/games/aspect-3