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Project Insanity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #121 | 2.004 | 2.143 |
Concept | #127 | 2.405 | 2.571 |
Overall | #134 | 1.771 | 1.893 |
Presentation | #146 | 1.470 | 1.571 |
Enjoyment | #153 | 1.203 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 [Josh Elder]
Software used
Unity 2020.3.25f1
Use of the limitation
The limitation was factored in with the insanity. The user has got to keep their sanity while trying to leave the endless rooms of Project Insanity. {Epilepsy Warning}
Cookies eaten
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Comments
I had a difficult time with this. I spammed the 'R' button to remain sane but the screen when completely black and I was unable to continue playing.
This is walking around a Windows Maze with scary ambiance and a number near the top saying how far away you are from spawn. The darkness feature associated with your Insanity is suuuper annoying. I understand that by pressing R to reset my Insanity meter, that may increase the likelihood of the screen going dark, but why so frequently? I can't seem to move 6 steps without it becoming dark again near the middle parts of Insanity. Why not something like a dim flashlight, where you can only see a little in front of you? The goal is to get away from the start, but I feel no incentive to keep playing if the game constantly forces me to double back and then punishes me every 5-20 with burst of darkness.
The concept can be molded and shaped into something so much more. You use jumping in the tutorial, but it's not relevant to the actual gameplay. There are no enemies, except the willingness of your own mind trying to keep playing the game.
I'm being perhaps a bit too harsh on what it probably a first foray to making a game, but that's just how passionate I feel, because I wanted to get spooked in a Insanity simulator and all I got was my neighbors disconnecting the power while I'm lost in my house.
The game has potential, but it's hard to play at the moment.
Main problems:
1. The generation need more variativity, needs more objects that the player can use with.
2. What is the meaning of insanity, if I reset it with the R button? I think it's a bug.
3. Need more dangers. (traps, npc)
4. Flashes...
Well, work on the game, and I'm sure it will be good.
Thank you for your feedback, I will attempt to re-script the generation system and the lighting system and will look into furthering the main level with objects, traps and NPCs in the future.
Good luck!
Nice! I feel like the tutorial could use a bit more work, maybe add a controls popup? I would also recommend lowering the amount of light flashes as it is a bit difficult to see in some parts. I think the idea is quite original and it gives me some major spooky backrooms vibes. Good job!
Thank you for your feedback, I will attempt to re-script the light system and will look into furthering the tutorial.
I am not epileptic. But if i was i would get a seizure 10/10
Thank you for your feedback.
Flashlight flickering makes my eyes hurt. Game feels unfinished, somewhere around 100m i fell out of the map.
Thank you for your feedback, could you please elaborate on where you fell out of the map.
I don't know where exactly it was somewhere 100 m from the center. The floor simply wasn't there so I jumped there thinking it was the escape but I simply kept falling for the eternity.
Thank you, I have fixed the light flicker and will look into the flooring soon.