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Bruno Wilkinson

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A member registered Nov 03, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing and the kind words!

Thanks for playing! Checkout DavidKBD, if you wanna more music from him.

(Music): https://davidkbd.itch.io/interstellar-edm-metal-music-pack

Thanks for playing the game! Much appreciate the kind words :D

Thanks for playing! I’m really glad that the overall design decisions are being appreciated! Unfortunately, like you said, the timeline didn’t allow it. My goal was just having the base idea of the game. Looking at all these comments, I feel I have something here that motivates me to make another iteration of the game.

Relaxing game! Loved the UI, animation and sound feedback, it felt rewarding clicking on stuff! Also, I’ve got to be donut for a moment, so that’s cool :D Jokes aside, I think this has potential worth pursuing it further!

Nice game! Fun to play, I liked the theme idea.

Great game! Love the aesthetics and the sound of the game, I do enjoy the gameplay loop and the controls are responsive, I found the gameplay a bit slow for my taste (take it with a grain of salt tho, it’s a subjective feedback)

Thanks for playing! I’m glad that design decision is having positive results :D

I had similar issue with my game, frankly I’ve just reuploaded. You and I spent 3 days working on a game, even if I get disqualified, I prefer my game to be played. I do see the issue with it, but I think in our cases, just a dumb upload mistake/bug that can happen to anyone shouldn’t be punished by it. I think the most important part is to share your work than winning the game jam. Not only that, but I hope that ScoreSpace can trust us enough, that we didn’t cheat (by adding extra stuff in between uploads)!

Thanks for trying the game ! I do wish the gameplay was harder, but I went the other way for the game jam so ppl can play it. So if you pick the left option, it will either increase the attack speed or movement speed of the skeletons, but it’s very badly communicated, the UI is left to be desired haha

Thanks for playing! I’m happy that the dash mechanic is getting positive feedback.

I like the idea of making a card game/ turn base game. The story is interesting, probably need more depth. Overall, I think you should continue working on this and see how it goes!

Love the idea core gameplay idea, defo should flesh it out more!

It’s mostly turning that was hard and felt delayed, I think it should more responsive and snappy when it comes to driving, as a player I felt I didn’t have control over the scooter. Hope this helps :D

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Thanks for playing! It was a design decision to avoid the player to always pick the same upgrade and at the same time making the gameplay more interesting over time!

Very interesting idea with the division part, you should definitely explore this idea further without a time constraint!

Nice twist on the racing genre to implement a mutation system. The look and music of the game are really nice!

I liked the simple aesthetics of the game, the level designs were good as well. I think with more time, this game shine, keep at it!

Shame, I can tell the game isn’t finished yet, the idea is good. Also, I notice it was made with unreal, maybe worth considering another engine for 2D games. (engines are just tools, nothing more) But don’t give up tho, keep at it!

Great game! Love the gameplay, simple but original at the same time :D

It feels and look polished, I’m super impress, this was done in 3 days! Not just that, the gameplay is fun and has a learning curve which when master will feel rewarding.

Thanks for playing! I agree 100%, I do want/plan to add more variation of weapons with better a feedback loop. (It was left out due to time constraint)

Amazing game! Gameplay was super fun, with great level design. This game, one of my fav of the jam. Loved the story btw :D

Thanks for taking the time to play! It was last minute add, I’m glad it’s positive feedback on it, I was hoping making them slighter harder to kill and less boring

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The game looks great, and the UI is very polished! Impress considering we had 3 days. I found the controls a bit janky and hard to manoeuvrer the scooter. Other than that, it reminded me of crazy taxi, and it was fun to play!

Thanks for playing! The skeleton assets are superb, all goes to KayKit. I do have plans to make more enemies archer, mages and bosses. Also had the idea to create loadout or classes for the player to have more variation of gameplay. And lastly, improve the upgrade system with all these changes. All depends on how ppl find the game in this state. I use unreal daily at work, so using Godot was a fresh of breath air, able to iterate fast and have simpler editor made game development fun :D

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Thanks for taking the time to play the game! Thanks for the feedback, it might be due to the fog that is causing frame rate issues, but also I didn’t do any optimization :D I know the accidental select is frustration, I wish I had more time to find a nice solution to it. About the assets, please give some love to these guys:

DavidKBD (Music): https://davidkbd.itch.io/interstellar-edm-metal-music-pack

Kenney (Starter Kit): https://github.com/KenneyNL/Starter-Kit-FPS

KayKit: https://kaylousberg.itch.io/kaykit-skeletons

In one word: Fun!

It should be fixed now, thanks again for letting me know!

Thanks for flagging this up! I will look into it

Great game! Shame that the gameplay is too frustrating, the alchemist shouldn’t do damage if you touch him, only when he does he attack. (to allow the player to have time to react) Honestly, I think you are onto something here, definitely continue to iterate! :)

Great fun playing this game, I can see the potential in it! Keep it up :D

Great game, huge potential with this idea! Definitely, you should flesh it out more :D

Apologies for that, this built isn’t at all optimized and without a main menu to handle graphic settings it doesn’t help haha. I’m currently working on a way more refined version of this game idea.

Great game idea! (I’m bias because I had a similar one haha) Even so, the graphics are prototype level, you manage to capture the core idea very well! So glad someone managed it!

Thanks for feedback!

Unfortunately, I had to scramble to get the game done, so many things I wanted to implement went out of the window. One thing, I wish to add more emphasis on the projectile effects, such as giving an outline on the bears when they are slowed or getting boop in the air.

I’m currently working on a more refined version of it.

Thanks for playing the game!

Thanks for playing the game!

Thanks you for taking the time to play the game! I’ve used the randomness of the gun as the theme, each time you shoot like rolling a dice. Unfortunately I didn’t have time to make the idea clearer and the gameplay better.