I love love love the countdown clock to try and manage how much cleaning/prep you can get done before the shop opens and the customers come in. I didn't feel like it affected much gameplay wise other than the score at the end, I would have loved to see it tied to a gameplay mechanic. The drag and drop is also a cool serving mechanic, I did struggle with serving multiple characters the same item when I didn't intend to.
It's a great level for a diner game, I wish the score was cumulative in some way. Each play through is so short and punchy that it begs for more rounds