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BrushingBlooms

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A member registered 96 days ago · View creator page →

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I love love love the countdown clock to try and manage how much cleaning/prep you can get done before the shop opens and the customers come in. I didn't feel like it affected much gameplay wise other than the score at the end, I would have loved to see it tied to a gameplay mechanic. The drag and drop is also a cool serving mechanic, I did struggle with serving multiple characters the same item when I didn't intend to.

It's a great level for a diner game, I wish the score was cumulative in some way. Each play through is so short and punchy that it begs for more rounds

It took me a minute to figure out the mechanics but the puzzle combat system is so unique and well executed. This is the start of a great game. Also the art flows and connects so well from the character animations to the ui, simple but well executed, 10/10

Overall it's a beautiful game where the elements all work really well together, when the bugs don't kill playability. It needs that extra bit of polish to be a fantastic game 

it's a really neat idea but I got up to 594 and didn't really see any distractions per say. the decreasing time was a bigger stressor than the changing colors

It's super pretty and relaxing, the soft pastels really fit well with the soothing violin music. With there was more